Let me tell you a story. Once upon a time there was an operating system called NetBSD. It's still around. When installing NetBSD, one of the things you had to do was calculate the size of the disk so it could lay out the partitions. Now, most of the information could be read from the disk, and NetBSD would dutifully read the number of cylinders, sectors, bytes per sector from the disk, and then print out a message, asking the user to type in the number of cylinders * sectors * bytes/
peterb12
argh. "your shortcomings." i kan't spel.
> That's something hopefully everyone will bear in mind. > Putting in a decent tutorial would mean taking out some > real features from the game. I am wary of doing this > because for the most part, tutorials like that really > appeal mainly to people who don't want to read the > manual. Absolutely. And I think you need to ask yourself "what percentage of your customers actually read the manual? Hint: it's lower than you think. Basically, a feature n
I'm not complaining about the justification; I'm just pointing out that from a USER INTERFACE perspective, it makes no sense whatsoever. Don't offer the user false choices. If you don't want the user gaming on the way back into range, then TELL THEM THAT and put them on 'mandatory autopilot'. As it is, you pretty much expect the user to guess that autopilot will work, even though moving manually doesn't.
I saw another fun bug today. All major races in play. I met a minor race (can't remember their name -- the atraxians or something? not one of the major races). the race info screen indicated that all minor races have been annihilated.
How do you actually buy a colony ship? I'm not asking for purposes of using a cheesy tactic, but because I haven't figured out the interface enough to know how to do it.
Talking to one of the minor races, i hit the third button in the center section of the screen (the rightmost button that looked KINDA like a galactic map), and galciv crashed to the desktop. no debugging messages. Note that the diplomacy screen is a great example of the UI issues I was talking about. There are buttons in the middle of the screen. What do they do? Who knows? Sure, maybe I could press them and find out, but what if I end up declaring war on someone accidentally?
I liked the use of the Star Control 2 music. Too bad you can't license it!
So far, I haven't been able to get into it -- and I've been trying. I can't quite put my finger on why. For comparison with other spacefaring exploration games, I'd say Spaceward Ho! is my Nirvana -- everything in it is just about perfect -- and MOO2 is the bottom of the barrel. MOO is somewhere in between. I never played the original GalCiv. Things I like: - the survey ships. - the political system. - the governor system (though it took me a while to understand)
Wait, by 'minor civs' do you mean the guys you encounter when you land on a planet and have to make a decision about? I mean that I immediately encountered 2 planet-owning spacefaring civilizations, replete with logos, each of whom tried to talk to me (but I had no translator at that point).
Hmmm. I don't know. I don't even think I knew there -were- minor civs. OK, call that one a bad bug report until I prove otherwise.
But I can't move towards my destination manually. I dunno. From a UI perspective, that's kinda nonintuitive. What is this, "Star Trek: Gilligan?"
When I examine the "Network News" social building, the last "effect" string (y'know -- +1 economy, etc.) is "String not Found 10%"
Starting a game with only 1 civilization turned on, within 2 minutes I encountered 2 different civilizations. (version 3a)
Yes, precisely.
Take one (1) survey ship. Have it auto-survey. It enters a wormhole and shows up way the hell across the galaxy. If you try to move it manually, or target it anywhere, you get the "you can't travel that far" message. But it can still move by itself if you turn auto-survey back on.
whenever I click on the 'sector influence' view in the mini-map, the game crashes to the desktop. no debugging message is displayed. This happened with both Beta 3 and just happened again wit h beta 3a.
Anyway, aren't all of these, morally, clones of Spaceward Ho! *evil grin*
So far, in -every- game I've played, I am humming along thinking I'm doing just fine, my population growing linearly, when I'll meet my first or second new starfaring race, and inevitably they'll both have an exponential population growth curve, and I feel like there's no hope for me to catch up and I give up. What am I doing wrong? Is there some form of population management I'm missing? Am I just not colonizing enough? How good does a planet have to be to colonize?
After choosing 'speak to' a given alien race, I was faced with the diplomacy screen, which has lots of icons without labels (note: there's no way to tell what any of these icons do. "rollover" help text would be very useful.) Eventually, at random, I clicked on the fist. Immediately crashed to desktop. I'll try to see if this is reliably reproduceable. Large galaxy, 5 (I think?) other races.