[quote]This demigod needs a definite bonk from the nerf stick. I know this game doesn't revolve around 1v1 duels, but give other people a fighting chance. At the moment, a health stacked UB is basically > * in 1v1 (again, in MOST cases). Just run away...[/quote] Symbol of purity and/or competent play resolve this situation.
mdwilliamson
Because a person lagged twice, at times that only coincided with game events, specifically while losing, and until the end of both games. If the person had lagged at random intervals, periodically throughout both games, I would have not mentioned this particular example. But, in one of these games, the lag frustrated my partner into leaving the game and the other side began to win (the AI repeatedly fed itself to
I'm not a big fan of coincidence, but when the same person begins to lag out, in two consecutive games, only after either a) their teammates leaves b) the lose is imminent, then I become quite suspicious. Two games is a rather small sample, but the timing was hard to believe. Also, it does not void the game; they remain connected and trap everyone in the laggy hell.
I've noticed that some people perpetually have horrid pings (1k+), which really lags out the game and makes it unplayable. There really needs to be a threshold that, beyond a certain ping, results in the player being removed from the game as to not subject the other plays to a miserable experience. Also, a threshold would limit the potential for exploitation; where players intentionally elevate their ping to frustrate the opposition into leaving.
This is annoyingly common (especially on Four Brothers). I also get tired of the AI mindlessly feeding themselves to the other team. Being stuck with a computer player makes the game more difficult; however, it's worse when the computer player becomes the sole source of good/experience for the other team.