Just to confirm.. yes, we have been busy getting the beta and the PAX demo into shape. Stay tuned we are still here, and things should pick up again after the weekend. Any suggestions? What areas of development would you most like to hear about?
onecattledeathbovine
I think everyone will really enjoy the variety of game play available in our maps. The designers are doing a great job of mixing it up so there is something for all.
Thanks for the questions Mooey, I'll do what I can to answer them. On the technical side we use 3ds Max as our main package, but we export into a Granny format for the final assets. Other programs are incorporated as needed -- I'm fond of Silo for quick base modeling and zbrush for normal generation. From there all the art is piped into the Supreme Commander engine and map editor for lighting, unit, structure placement, etc. My favorite map is still the "waterfall" map th
I can neither confirm or deny the existence of tidbits.
Hey all. I’m one half of the environment art team working on Demigod. I have to mention at this point what a pleasure it is to work with such a dedicated and talented team. The character work you have seen is tough to keep up with. But Audrey and I are doing our best
Thanks Anatar. All the credit for what you've seen goes straight to Audzilla. Shes the artist behind the maps you've seen so far. I'll be posting a journal entry in the near future so stay tuned.
[quote]I'm just curious, but who are you guys?[/quote] I'm Ian. Audrey (Audzilla) and I are environment artists here on Demigod. More posts to come.
[quote]Are any of you guys planning on actually playing Demigod online (ranked even ) when the beta/retail is released? And I mean with recognizable accounts, not smurf ones.[/quote] Of course... I'm a big fan of RTS games in general and have had the pleasure of developing a couple. This one is special and I'm ready to play. I think I can speak for all of us when I say we'll be in there.
Good luck Scathis.. It was fun working with you...See you on the links.