Niladen

Niladen

Joined Member # 3175141
0 Posts 5 Replies 79 Reputation

I wholeheartedly agree. Stuffing the other teams pockets at no fault of your own sucks. But, lets be frank. A player who gets rofl stomped out of the gate and then plays a conservative game isn't the player we bang our heads on our desk about. It's the Rambo Rook(tm) that charges the center lane...every...single...time that they are alive and ends up with a nice 30 second timeout. Now, I choose to not sell that person short. Hopefully they will learn and maybe even become a favorable

59 Replies 25,163 Views

I'm not sure I am sold on this idea yet. It's appealing in that the other team isn't beating on a gold pinata but at the same time a teammate continually dying and at worst having no gold all of the time is pretty abysmal. At least now that member could buy something instead of nothing or having to hang out at the citadel waiting to collect enough for a upgrade, which is almost as bad as an AFKer. Perhaps the amount of gold on a kill should have a cooldown timer with stacking diminish

59 Replies 25,163 Views

Except running out and dying before you accumlated 1000/1500 would net 0 gold after you spent your inital allotment. The downside to this I think would be that people might opt for less combat in fear of losing their purse. Perhaps start running around in groups playing the merry go round flag capture

59 Replies 25,163 Views

[quote who="Shadow_Avenger" reply="5" id="2251539"]I don't understand how this game would have to pass on more information than a game like Warcraft 3 with just as many and even more players. The problems Demigod is experiencing cannot be just the "Internet." Of course, W3 did have its own drop-outs, but I don't recall such a flood of problems with BNet. That being said, this game is still awesome and I hope it continues to be developed and comes out with a Demigod Expan

105 Replies 34,194 Views

Will this new routing scheme be a toggleable feature? Will it also have some sort of load balancing based on the ad hoc topgraphy of the players? I would hate to be the unlucky one that gets to route for the lions share of users and have my connection dropped because my ISP hates P2P. Could you add some sort of visual flag to the the front end or perhaps the connection information dialog box that someone is routing vis a vi some other player? If someone drops, for whatever rea

90 Replies 221,176 Views