Hah, I knew this douche was setting infinite timeouts for a reason. Props to you for catching him in the act! [e digicons]:thumbsup:[/e]
HugeDisk
[quote who="JeffKohl" reply="20" id="2665839"]Who are you to make those decisions? You should really stop posting now and start [removed].[/quote] I have a sneaking suspicion JeffKohl is actually a veteran player and now gets off from trolling the Demigod community from behind the safety of a smurf account. Oh, and making crude sexual advances on fellow players, apparently. He's obviously really butthurt about something. Oh wait, I know! Someone probably kick
[quote who="JeffKohl" reply="3" id="2664881"]I gave you two attempts to play against me (including your smurf account) and twice you raged quit on me after I killed you. I also noticed you were trying to lobby crash after these events out of pure spite and anger. Nobody forced you to stay in these games and all of my wins are legit I will gladly upload my replays. Maybe I should call your mother and have her force a time out on you and possibly send you to your room with no
^^ I just played with this guy, he only plays on Filthy Rich and most of his games are against noobs. He insists on setting timeouts to "Infinite", which is suspicious if you ask me. (He changed it when I asked him but the next time I entered his lobby it was back on Infinite) At the beginning he just rushes to the artifact shop and buys Mage slayer + ash. Looks like he's got a formula down for suckering people into a setup. I'll also note that this guy has quite the
I think the multiplayer version is a bit bugged - my friends and I noticed that our demigods attacked friendly buildings occasionally, which is quite bizarre. I was playing Regulus and he was just sitting there taking out my own tower lol. Imo, I think the mod should be balanced so that it can be played by most on normal settings.
Thank you so much for this mod. My friends and I have had a blast with it!
Artifact shop doesn't seem to be working in v1.1 Something might need to be done about Regulus' Snipe -- the enemy's tower and citadel are both within sniping range. Perhaps reduce the maximum snipe range? Or move the walls closer to each team's base.
[quote who="OMG_Teseer" reply="94" id="2662099"]Ok. Hear me out on this one. I think there should be a final boss of a HUGE Oak Spirit. The way the spirit moved would make it CRAZY fun fights if you made it like...1 or 2 shot people. Stun, backoff, etc. Oh. make it so it counts as a DG so its stuns are much shorter. Oh, and a longer immunity to stuns. And some crazy proc that does something. Iuno.[/quote] Yes, this mod needs boss
I suggest removing teleports completely. They're not really necessary in this mod anyhow.
Also, is there a reason it's recommended to play on high XP and gold? It seemed a little silly with players stacking only artifacts and accumulating ridiculous sums of gold.
I just tried out the mod, I like it a lot. However I think TP's and warp items should be removed completely, if possible. Also center should be walled up really thick to prevent players swapping sides and attacking each other.
Dear Uphax, It has come to my attention that you are most displeased with my playing record in a videogame. You have correctly pointed out, in two different posts, that my win record is of substandard quality, and in consequence placed me on your personal banlist. Please accept my humblest of apologies for the following offenses against your person: - Never having played a single round of Demigod with you in my life, and thus denying you the pleasu
One minute and thirty seconds : The average time ingame that passes before suddenly realizing your teammate is a royal douchebag. (and I'm not talking about noobs) Three minutes : The amount of time you must suffer the verbal abuse of said douchebag until you can begin enjoying yourself at his expense. Player chemistry plays a huge part in the success of any given Demigod team (and enjoyment of the game in general), so it comes as no surprise that when players
[quote]Severe lag will definitely mess up the game, so much so I try to kick laggy people out of my games. Don't downplay the issue please, half of peoples losses are easily from team mates dropping mid game.[/quote] It sucks when teammates drop, it's happened to everyone. And laggy games are not fun, either. But lag is a disadvantage to both teams, and more often than not players in Demigod seem quick to blame lag for a badly strategized move. I actually died once
Edited the post to clarify the type of exploit used.
[quote who="pacov" reply="1" id="2490285"]Did invalid game state appear after the counter kicked off or did you just see the victory screen after the counter? This indicates the specific exploit used. [/quote] That's a good point -- there was no desync counter. The game ended as normal after the disconnect, but it was not recorded in stats. Now that you mention it, I had just associated "desync exploit" with "not showing up in stats" in my mind when in fact th
After an intense, back-and-forth round on Cataract, sho333 and his teammates start whining when they realize their cause is lost. Naturally, they immediately begin to blame their strategic shortcomings on lag. Who hasn't heard that one before? And of course, they only start whining about lag AFTER they begin losing. As the Citadel neared its death, they also started blaming Demigod itself for being buggy and p2p and some other shit that I really wasn't
Man, reading the forums these days is like power-drilling a nail into my skull. Everything's just gotten so toxic...
I submit for entrance into the Hall of Shame... the Hall of Shame itself. Seriously, this thread is pointless. Half the claims posted here aren't substantiated with screenshots as proof, which is what the OP requested. Too many people are getting slandered without real evidence to back it up. It's embarrassing for the community as a whole. Once the notes are implemented ingame, there's really no need for this thread anymore. Please lock.
[quote who="DalzK" reply="2" id="2398483"]I know both iamKira and Bier_Kanonier. They host games asking for "good players only" and do not stomp random noobs. They dont use vent or any form of communication (only typing) - they just know how to play. They arent really at any more of an advantage than you are. The only difference is that they have played together with each other before and are confident in each others skill. Anyway, will give the game a watch.
[quote]I would normally concede but your team wasnt exactly the best. We got giants before you and managed to lock your portal 3 times (you locked ours zero times) so we had a good enough chance at winning so that I wouldnt concede. Tbh the A.I wasnt much worst then JewishLumberJack so the game would have resulted in the same way. Just some tips - lock our portals! You guys could have easily won about 10-20 mins early if you did that. And its true the A.I often throws it
I find it bizarre that you decided to stay in that game when your teammate quit so early on. Most of us just accept our fate and concede if a teammate disconnects, cause 2v3 is usually hopeless. I mean what else did you expect? I tried my best not to farm the AI in that game but sometimes it's unavoidable, especially late game when the AI goes down in the matter of a few seconds. Of course my teammates weren't exactly accommodating to your request, but then again you
[quote who="Sarebroman" reply="6" id="2391305"]All i hear is haters. I already has over 200 games being played at any time...demi god got wha tlike 50? LOLOLOL FUCK THIS GAME[/quote] Enjoy your ban.
[quote]You will play more games and grow as a player instead of waiting in the lobby for 20 minutes with your team of four waiting for some poor pugs to walk in and get slaughtered.[/quote] That's kinda funny if you think about it, more so cause it happens all the time. Those poor, poor noobs. Seriously though... in most competitive activities, sports, games, etc., the best players/teams are routinely matched against each other to determine who is truly the most skilled.
[quote]-Reconnection (oh I dcced, my game crashed, and I can come back!) -PSR. HoN has a system in the UI that shows a number that trys to compute an overall persons skill. It works like Chess ratings where if you win against an equal team ur PSR goes up, if it doesn't it goes down. Basically you can tell if a game is a pub stomp simply by a % that is shown over each team (which is computed by adding up a teams total PSR). If one side shows 90% chance to win, and the other side s