SPQRLegionnaire

SPQRLegionnaire

Joined Member # 3197994
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What I would like to see is a larger disparity between fighters and capital ships. The tiny and smalls hulls are fighters and everything bigger is capital. Fighters should only be effective when they are in a squadron. And they should be more of an annoyance than a real threat to larger ships. Because of that not only would the fighting capability from small to medium hull be big, but the costs and build times should be big as well so squadron buildings would be easier

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I haven't played the Beta. But will space battles be reworked from what the were in Galciv2? It would be nice for the battles to be played out in player controlled real time instead of simulated. That way key ships can be protected, and weakened ships can be withdrawn before being destroyed. This has always been my only real problem with galciv2.

3 Replies 9,643 Views

Are there any guides out there to creating new planet types? Including changing the planet visually as well? I would like to create a new planet type which actually isan't a planet at all, but a space colony. An O'Neill Cylinder to be exact. It would act exactly the same as a planet; is colonizable, has tactical and logistical slots, has nearby resource asteroids, and has it's own grav well. It would just visually be different. Is this possible? Any g

2 Replies 3,070 Views

[quote who="TobiWahn_Kenobi" reply="2290" id="2904597"]@SPQRLEgionnaire Subltle differences on the side parts, but if possible they would be great. Triangle limit for tradeships should be around 1k to max of 1.5k.[/quote] I figured the poly count would need to be low. I'm already close to 1k, I will see how much more detail I can get away with before getting too many. The lock on clips for the cargo containers, the engine, the front di

5,473 Replies 14,245,100 Views

I'm trying to reteach myself 3d modelling. I'm making this for kicks. I kept the detail low because it is not an important ship. It's simply a trade ship. I have litle knowledge of 3d modelling, what I do know was self taught. I also have no knowledge of skinning/texturing, so the ship will have none. [IMG]http://i388.photobucket.com/albums/oo322/capt_falcone/3d%20Models/EAtradeship.jpg[/IMG]

5,473 Replies 14,245,100 Views

I'm working on a map which will eventually include planets and colonies of all the races included in this mod. I currently have most of the Earth Alliance colonies completed. This is an early beta that can be used for the Earth Civil War. I have done something similar to this and posted it here a while back, but this one is a little more detailed. I hope to expand on this soon, for all the major races. http://www.gamefront.com/files/20043672/earthcivilwar_galax

5,473 Replies 14,245,100 Views

A few more suggestions. I realize all balancing issues and such need to be worked out yet, but these are things to consider in case they have not been considered. 1. The Hyperion needs a larger weapons range radius. Right now it is tiny and the Hyperions need to fly up to point blank to fight, which is just suicide. 2. As stated, it would be cool of you could give all EA fighters the Starfurry model until the actual models are made. I don't even b

5,473 Replies 14,245,100 Views

I have a few suggestions/ some feedback. 1.The Omega Destroyers should be larger or the Hyperion Cruisers should be smaller. Right now the Omega is smaller than the Hyperion. Below is a screen cap size comparison. 2. Maybe make some of the cap ships for EA need to be researched to build. As it stands there is no reason to ever build some of the "older ships". The Nova, Hyperion, and Explorer could be available right away. Then group th

5,473 Replies 14,245,100 Views