[quote who="gkrit" reply="37" id="2469032"]OPINION TIME what do you think if warp strike had a X secs buff of X% attack speed?[/quote] Well, I was initially opposed, but if that uber OP Erebus can batswarm in from over 45 yards away, bite to damage + heal himself + slow you, then why the hell not?
Penetrat0r
To me, the best way to make DA much more formidable is to reduce the cooldowns, especially for spine attack. Of course that doesnt do anything for the passives that some of you consider below par Is the DA really that weak? At the start of the battle, spine attack and shadow warp do bulk damage, taking up a considerable chunk of life, but then autoattack pales in comparison, and if you get them low somehow they still have time to drink a potion. I think we are
Oh jeez, why oh why are people using 7zip on The purpose of using zip for MODs is not to save space. It is for the archiving functionality; ie squeezing a whole folder heirarchy int
I'd say tweaking crit chance by maybe 5% will make the skill worth taking. Hell its worth taking untweaked. But 2x, that seams too much. That's no longer AA, thats burst damage, when you have it proc 30% of the time. If people want to spec for crit they can fork out the gold. And we all know they do. Lets put a dollar value on it and do some math: Duelist's Cuirass: 3000 gold, 5% chance to do 1.5x, average = (0.05 * 1.5)[cri