Vundarbread

Vundarbread

Joined Member # 3217552
0 Posts 13 Replies 48 Reputation

[quote who="Ahiodsohi" reply="8" id="2392659"] quoting post - The art assets are spectacular and explanation is over-rated. Make vids for each of the new DGs which showcase the game the way the first vid did and post links to the vids all over the internet I did a vid like that, which was supposed to be used by Stardock to help promote the game back around the time of the first big milestone patch and the demo. They did nothing with it. NOTHING. I also happen to kno

15 Replies 54,548 Views

Yup, it looks like Life's Child crushes Inner Grace, which is certainly uncool. Going on the fix list, and big thanks for sorting this one out. Permament single buffs like Inner Grace, God Strength, and Inner Beast don't show icons. Self buffs that are temporary or conditional will let you know they're active.

21 Replies 12,139 Views

[quote who="Ke5trel" reply="25" id="2130325"] Yah looks like UB has replaced Rook as the anchor in a stun team - Rook boulders, UB grasps, Rook hammers, gg. I'm not sure why Foul Grasp is being given a pass here but at least they can turn on immunity-trigger easily when it starts to get abused.[/quote] Foul Grasp is getting a pass for the time being since it's a stun that acts as a stun for UB as well. If you want Foul Grasp to stay the full duration, UB cannot

61 Replies 144,748 Views

[quote who="Kitkun" reply="9" id="2129700"] How about UB drainstun and interrupts? Will UB still cast if target is immune to stun? Are interrupts affected at all? [/quote] Foul Grasp is unaffected by stun immunity, and it will not trigger stun immunity. Interrupts are unaffected. And yup, minion health went down a bit. I should say that the system we used for stun immunity is pretty versatile. For example, if we wanted Foul Grasp to not be affected by immunit

61 Replies 144,748 Views

Warps are intended to not warp minions. We had several playtests where warps did warp minions with the General. As a result, the most effective strategy was to just warp on top of an unsuspecting Assassin. The cloud of minions is incredibly rude and was almost a sure kill. While warps do not bring minions along for the ride, movement speed items do affect the movement speed of minions, which will cut down on the movement time the army needs to reach your new position.

9 Replies 1,720 Views

While the number of minions have been reduced, that doesn't mean that their strength stayed the same between Beta 3 and Beta 3A. The power of idol minions has been increased, and there is a stronger growth as you increase idol power. I'd certainly recommend giving it a few games.

9 Replies 1,428 Views

You could be experiencing one of two things. One may be some unkind latency. The other is a misconception about Hammer Slam. Hammer Slam's high damage zone is not the center of The Rook. It's the center of the hammer where it lands. The instinct to run away from The Rook during a Hammer Slam may very well keep you in the high damage zone longer. Strafing and running through tend to be better tactics to counter. What I can assure you of is that Hammer Slam does not gather targets to da

10 Replies 6,304 Views

It is pretty unfair that a small subset of Demigods can even do anything against air. We're looking to see what we can do to help get some anti-air in. Spirits were one of the few special units that couldn't grow with the use of skill points (other than morale), unlike Erebus' Coven, Queen's Entourage/Compost, and Sedna's Horn of the Yeti. Now as the player progresses in Raise Dead Ward, the spirits grow in power. Of course, don't forget that the spirits still do buff Oak thro

9 Replies 5,115 Views

Hey guys, I've been following this one for a while, and I sneaked in the staff change to see what would happen. Cooldown buffs are a bit rough to tune when you balance for low cooldowns in general, so this may take us a bit to find a value that's powerful, not exceptionally powerful, and still appropriate for the item. I think a lot of the older testers have seen what happens with stacking cooldown buffs, and the map that's available also uses Celerity flags, a powerful cooldown buff. <p

16 Replies 38,274 Views

I think it's been said here plenty already, but there is more to the team than the citadel upgrades. That's what the favor points seek to reward. There are a ton things involved in enabling your team to win. Destroying structures allows you to strike key positions. Killing Demigods cuts down on your team's opposition. Buying citadel upgrades defends your team while giving them some extra power to push with. Capturing flags provides bonuses and rallying points. Just to m

19 Replies 8,976 Views

Many of the game modes can be adjusted to fit the group. For example, the host can change the number of kills needed for Slaughter, the war score needed for Dominate, or the tower strength for Fortress. 30 kills is pretty daunting for a 1v1 or a 2v2. 15 kills may get you the game length you're after. edit: Actually, I just noticed that the alternate win conditions were not working for Dominate and Slaughter. Bugged and on it. Sorry!

5 Replies 2,302 Views