The first one was a tutorial, which is why some features were disabled. I do not think you have any worries about city building and such being omitted. (you may have to worry about which faction you play, but that is another story)
landisaurus
[quote who="impinc" reply="3" id="2824260"]Come on now Lord Xia, it's not so secret. [/quote] its a secret to me, it means somebody's being cheated upon.
Its tough to find info on games that came out in 1995. Heck, I can't even find a Doom walkthrough in spite of everybody knowing what that game is and it having been re-released so many times. (not everybody knows what Master of Magic is) I want a commander keen strategy guide (don't really care what game, I just want one)
[quote who="abomination5" reply="2" id="2824355"]Most recent: Titan's Quest Din's Curse Dungeon Siege 2 Sacred 2[/quote] Dungeon Siege 2 counts as recent? That was half a decade ago... it and titan quest are older than windows vista... (it was longhorn back then) Back when the PS2 was at the top of the console charts and the nintendo DS just came out (ok, I'll stop now) you didn't include Hellgate London? (whi
"Diablo esque"? You mean "live action rogue-like" ^_^ (kids these days) That being said, I can't really think of any since hell-gate London for the PC (that are also multiplayer).
Have you followed up with your support ticket? or sent an e-mail to [email protected] ? While I feel this should not be necessary, but if you get no reply at all you may want to find out why they have not at least responded. (it very well might be they think they fixed your issue in an old patch since you did not inform them the issue continues)
Have you already patched it to the most current version? I assume you have, but you never know. You might want to check. Have you already restarted your computer (important if you had to update DirectX or anything like that) Do you have the latest video card drivers? ( what is your video card, and what is your Operating system) If push comes to shove, you should be able to upload your mini-dump somewhere and link it here and so
yeah. They are doing such massive overhauls on it that 'regular' is not allowed to be referenced in terms of weekly updates. "Regular updates" can be once a month or once every two months and that is still pretty darn regular. Most games only get a small handful of patches, you'll have 1.1 in time for thanksgiving break for sure! (I'd wager karma on it)
yeah, really what are you complaining about? Most companies don't really have patches worth mentioning, and I can't think of any recent non-indie games that doen't require at least your e-mail address (most of the indies require that these days too) EA for example requires a very picky about their login (which also requires name and e-mail for games like Dragon Age or Mass Effect 2) Blizzard requires full name and e-mail address (see starcraft 2. They used to not require
meh.. it requires patience. Patience to type the name of the city rather than going with the default random one. That being said, I'm going to be doing that from now one. I almost forgot, +1 for the good play-tip
Why is "bear cavalry" not listed in the OP for a top ridiculous request!? I remember seeing a request for "gators" around here somewhere too. (I assume they mean the reptile rather than a slang term for somebody who goes to gate parties)
[quote]if you want cities to be able to specialise as they level up, assign these specialisations to buildings that require a certain level (and that you can only choose one of from a selection). that way players can do the specialising as and when they choose, and all the info is contained in one place: the buildings list. ...[/quote] sixth'd! [quote]These days I name my cities in a manner that tells me what the bonus they need is when this screen comes up
[quote who="Goldmos" reply="48" id="2822829"] In fact, the red cross was funded in the medieval time by the knigth in the field. Don't forget that the lore is there was some really big city BEFORE the cataclysm and we want to rebuild this empire.We've lost the technology but it didn't mean that we didn't have it. We don't know how far the technologie was before, but assuming that there was some really big magical city, it should had some "healing" place to help the big army (300 HP +) to
There are! They just aren't playable yet :p (they exist in concept)
Are you suggesting there be some sort of feature than disables "useless vs. human players" techs and structures? Then in player only games such would be disabled entirely so not even humans can use them on minor AI factions? I am a big fan of 'reputation' as an AI concept. The notion that a faction builds up a lot of troops... then suddenly stabs his neighbor in the back who has only been nice to him the whole game should cause other players not to tru
and now, for the smart ass response http://en.wikipedia.org/wiki/Karma (because only smart donkeys post links to wikipedia)
Yeah... pretty much what the 1st reply said. though, hitting the plant life would do it too. Only TEC really seem to use nukes though. I'm not sure what advent uses, but it seems like Vasari use beams which I imagine mess up everything about the planet including but not limited to average surface temperature. I.e. it doesn't really matter where the beams hit. They slowly draw a VERY wide belt of death as the planet rotates (whic
huh... funny it lets a negative number in at all.
Perhaps he will closer to when 1.1 is ready. but who knows.
my favorite part is when frogboy shows up and complains his stuff isn't released yet. XD >_>;;; I like wailing on the turn button.
To elaborate on 'likely' vs. 'unlikely' You will always get a likely tech, but its a risk if you're specifically trying to get an unlikely tech (unless you only have unlikely techs available) The top-tier infinitely researchable techs (very unlikely I think... they are red in color) pretty much are only available after you've completed all the other techs. The idea is having a tech system that is not the same every time. You are not required to research things
In my opinion 'health' is kinda a ironic topic to try and address in for a game at the technology level of the middle ages. (i.e. a time where little to nothing was known about health. They did not really have medicine the way modern things do, and they didn't really have the kind of sanitation concerns like what comes from an industrial society with burning coal and such. Not a required feature for this game in my opinion. In fact I feel it would break the focus/sty
[quote]I've never seen a hint of the dynasty system affecting the fallout from an AI sovereign going down.[/quote] see the explanation of dynasties as given by Brad (frogboy) at PAX 2009. He explained in (I believe all) the elemental talks and at least one of the general stardock general talk that when Sovereign A marries all his children to Sovereign B, then Sovereign B is killed by Sovereign C some of Sovereign B's land is inherited by his next of kin which is
Dinoz669 - you may want to post in the elemental sub-forum for more immediate assistance (since nobody from inside the elemental forums can actually see threads posted in the general stardock games forum without extra navigation) I'd also like to point out that posting in a bug thread started in august for this game is a bit old to still be used for current memory leaks since some of the old symptoms might be for other memory leaks that have been fixed already.
+1 for GW (as usual) But he's totally right. city spam is not a 'problem' since in theory it could be the name of the game so to speak. Elemental shouldn't be all about city spam, but if it were it wouldn't make it a bad game. Also, 1.1 is going to be pretty big, but it has a lot of ground to cover before elemental is 'awesome', and city spam is not exactly the highest priority next to some other features and