[quote]Question, can we play LAN with friends (cause I have some friends who are iffy about the game)This option would allow for more systems to be tested (10 people trying it, as opposed to one) and would be free advertising, it should be simple to create a spawn version that you allow beta key members to install on many computers that can only join games of full key members... though actually that could be open for abuse....[/quote] I second Mooey's motion, if there is no internet mul
Atua
innociv, let me provide a situation for you. If we assume that for your skills method at level 3 would be equivalent to my skill method at level 3, then both methods would allow you to have a spell that deals direct damage to the target as well as AoE damage. However, what happens if you don't want to deal AoE (say because you want to use the skill only to kill demigods). With my system, you can ignore the additional skill of AoE damage and concentrate only on direct damage, thereby improving
[quote]ATTENTION! SPOILERS!I wanted to comment on this one. This information is incorrect. Demigods having varying amounts of unique skills. For example, the Torchbearer CURRENTLY has ten unique skills. He has eight activate-able abilities and two passives. In addition to this, he has several(TBD number) of activate-able items that he can use at a given time.CURRENT(and subject to change depending on what I eat for breakfast) implementation for Demigods is four skills available at any one time p
11. Catapultasaurus Cannon. Upgrade to the Rook's Beam weapon. Enables the Rook to shoot catapultasarus's into the battlefield allowing for surprise attacks. Can be upgraded with the OMGWTF shoes to allow shooting of giants and allied Demigods.
[quote]Who is Oomiegoo? Another Demigod? :O[/quote] I am assuming that Oomeijoo/Oomiejoo is actually an avatar name as Vampire Lord is below it, indicating that they are using the Vampire Lord Demigod. Is Oomeijoo an affectionate name used that was created by one of the designers/artists children when they were trying to pronounce Demigod?
That was fantastic Tyo. Can that be an easter egg skill? You've already doing most of the work... :D
[B]4. Thriller:[/B] After the Vampire Lord has collected 20 zombie minions, the vampire lord can activate this ability whenever Hammertime is initiated. Vampire Lord and zombie minions engage in dance off. Bonus points to every zombie dancing above 10 zombies
[quote]...Allowing players to mod their UIs is something I really want to do on Demigod so I'm keeping that in mind as we develop the game. I look forward to seeing all of our fans' custom UI mods with notes saying, "geez, I could have done a better job than that, here's my mod that fixes all her bad UI."[/quote] Great to hear Hellchick!! :CONGRAT:
Odit wrote: [quote]... One thing to add, I would love to see an ultimate ability that is unlocked at higher levels similar to DOTA ... Perhaps along the lines of the Titan quest, you can level your basic skills into ultimate/s.[/quote] Having access to ultimate skills can definitely segway into this idea, I see no issues there. The Jooma wrote: [quote]Secondly I want to throw in another games concept to be incorporated.The MMORPG Vanguard tried to implement an idea int
OrleanKnight, that is a very in-depth game you have proposed. I think something like that would have strategists over the moon considering the amount of customisation they can do before the game even starts, however, I wonder how newb friendly that game would be. I think it's a great idea, but I feel that it caters to a niche market and therefore wouldn't get a large amount of sales (that's just an observation, I could be wrong. I wonder how many ppl bought Culdcept).
For those of you who haven't played Titan Quest, below is an example of the type of synergy I am talking about: [U][B]Base Skill: Ice Shard (Available at: Level 1)[/B][/U] Effect: Does a certain amount of damage to a single target. Adding points to this skill increases damage [U][B]Additional Skill: Shatter (Available at: Level 3)[/B][/U] Effect: Adds area of effect damage to Ice Shard. Adding points to this skill increases AoE damage and possibly range<br
There has already been a huge amount of discussion in separate threads concerning the skill style that Demigod should use for its Demigods. From what I can gather, there seems to be two lines of thought: Warcraft 3 style skill tree: This focuses on a small group of skills, possibly with a rather large usage environment (by this I mean that the skill is depended on what it is used on, i.e. AoE for minions, direct damage for Demigods) Diablo 2 style skill tree: A large ra
Great little journal article Hellchick into the "creepy" world of UI design. :) Did you have much involvement in the Supreme Commander UI, more specifically did you see some of the good work that Goom and Saya did with Supcom UI mod? I for one, am a big fan of customisable UI's, and if this is possible for Demigod (time permitting), I think that would be a great asset. Nothing like customisable UI's and hotkeys to improve gameplay.
Magicide, send an email to [email protected] with your concerns. I'm sure they will be able to sort it out for you. They will have your email address in their system, so they should be able to source your tax invoice/receipt number for you. They are usually pretty quick too, I got a response on a question I had on the next working day.
[quote]Uhm, the mod doesn't work properly post-FA AFAIK since it only screws up threading.[/quote] Really, how interesting. I thought he released an FA version for this? Of course, I haven't been paying a huge amount of attention to the latest version of this mod, but I do remember in Vanilla Supcom it worked a treat.
[quote]Yeah you're right.It's going to be a LONG time before games use 1gb of ram. So as long as you background apps are using less than 1gb, you have enough.UT3 only uses like 350-450mb![/quote] When Supcom first came out, on the biggest maps (which mind you are huge, 5-8 minutes for a fast flying scout plane to fly from one corner to the other), the game could use over 2GB of ram. However, it would be a game versus 7 AI with something like 800-1000 units for each side (up to 8000 uni
+1 for the Solar Bean....
Don't forget Regulus, and possibly the fat guy...
All the maps I have seen so far really convey a sense of awe and power. Looking forward to more of your and Audrey's good work... :D
Sol_Invictus, you can put in a link using these forums, the icon is the world with a chain below. Here is your link: [link="http://demigodguru.com/2008/07/demigod-in-action/"]Demigod in Action[/link]
If you visit this link http://forum.gaspowered.com/viewtopic.php?t=13032 , Mad Boris provides a link to a small piece of software that can greatly improve the frame-rate of Supreme Commander if you have a multi-core PC. I was thinking that if either this mod (with approval from Mad Boris i suspect), or something similar was integrated into Demigod it would help lower the system requirements for Demigod from the get go. T
She looks good for her age.... Must be some good skin care cream...
[quote]for reference.. Supcoms: 1.8 GHz processor 512 MB RAM; 128MB video RAM with DirectX 9 Vertex Shader/Pixel Shader 2.0 support 8 GB free HD space[/quote] For Vista I would recommend a minimum of 1GB of RAM (as opposed to the 512MB).
[quote]it is nice to be able to mark areas on the map for your team. You can express only so much via voice chat and much less typing[/quote] Supcom has the ability to apply pings on the map using the function key, there is also a customisable ping that you can add text to, hopefully that is carried across to Demigod. It would be great if this was expanded to include whiteboard functionality.
I believe Demigod will be using the impulse for matchmaking, but I wonder if they will use some of the ideas implemented within GPGNet, specifically the right to challenge an opponent to a ranked match.