Shadow

Shadow

Joined Member # 3265766
11 Posts 310 Replies 1,320 Reputation

[quote who="JuareZz"]You know guys, that somebody (like that) who plays Regulus, doesnt want the mines to be nerfed[/quote] No one good at this game wants mines to be nerfed.

161 Replies 289,785 Views

[quote who="Zechnophobe"]He's making an exhaustive list. Remember, you opinion isn't the only one, nor should you be the decider in how valid your own opinion is. That would make everyone assume their own opinion is the most important, and not particularly conducive to good discussion.[/quote] It's not opinion. It's empirical observation after close to 500 online games, MANY of them played at the highest levels available right now. [quote who="StAcK3D_ActR"]oh and btw, the re

161 Replies 289,785 Views

Aroddo, I respect what you are trying to do here and the work you've put into it, but the signal to noise ratio has gotten too low. For starters, I've spelled out exactly why people think Erebus minions are too powerful, it's the horn: http://forums.demigodthegame.com/358907/get;2297738 Erebus minion skills do not need to be tweaked, messed with, buffed or nerfed. Mist is fine. You cannot mist indefinitely in 99.9% of legitimate, high-

161 Replies 289,785 Views

[quote]I have to agree that removing the horn of battle completely would be the absolute easiest balance improvement they could make for this game. I say removing because fixing the weird ass bug where all minions summoned start with the effect active and limiting its range would probably take a fair amount of coding. [/quote] No it wouldn't. Let's not start talking out of our ass. All of the horn's behavior is scripted and thus easily accesible.

161 Replies 289,785 Views

[quote]I don't care about lame or fun, and I don't care that I lost that game, but I do care that something be counterable, and right now it isn't. WTB Horn nerf.[/quote] :)

119 Replies 20,171 Views

In another week you will have everything in the game listed in this thread. You can't balance by community consensus. There is only one TRUE over powered component of this game right now: The BUGGED, unlimited range Horn of Battle. Fix the bug and limit its range severly.

161 Replies 289,785 Views

Also, no on the 5.6 move speed for Rook. Besides being a fiddle for fiddle's sake, it makes Rook the fastest Demigod on the map if he's got Swift Anklet. And don't give me this crap about him needing HP or whatever, he doesn't even need to be in melee range of you to do damage the whole time he's chasing.

161 Replies 289,785 Views

QoT would be fine if shamblers weren't so expensive skill point wise. If you're going to allow mitigation on QoT shield, you should at least make it cost skill point(s). That could be her level 15 skill even. The horn bug needs to be fixed and its effective range capped to something similar to the radius of Oak's Soul Ward. Leave Oak alone (with the exception of Last Stand bonus not applying to buildings). Structural Transfer healing buildings would be nice. Otherwise

161 Replies 289,785 Views

[quote who="Frogboy" reply="6" id="2309548"] Is it possible to clarify what we can honestly expect from SD and GPG regarding demigod updates? I'd like to have realistic expectations on what could happen in the future here. You can expect updates to Demigod from what Stardock can provide for a long time to come. For example, anything we do in Elemental via Impulse that we can bring to Demigod is likely to be added. As for what GPG will add. I

90 Replies 170,401 Views

[quote who="WickedBear"]Fortunately, I think most people who are soft will lean on your side of this. But you know as well as I do the normal person doesn't really care about how much effort your company has given, nor will ever read about your triumphs you've overcome.[/quote] I'm not sure that's fair or even true. Karma has a tendency to accumulate.

84 Replies 209,609 Views

[quote who="ItchyDustbin" reply="10" id="2309146"] Quoting kryo, reply 5 I expect a "do not match me against friend groups" option would be wanted as well. If it's ranked that would seem like a very bad idea, mainly because you could ensure you never face a challenge and get easy wins.[/quote] Oh absolutely. I am talking about friends you do not want to be paired WITH, not against.

90 Replies 170,401 Views

[quote who="Frogboy"]Regarding pantheon/skirmish: I like the idea someone mentioned where it will team you up with people who are on your friends lists. That would be EASY to do. What's the consensus here on that thought?[/quote] Yes. But make sure you can specify WHO on your friends list.

90 Replies 170,401 Views

Max the shield, spikes and spike wave as soon as possible. Get the morale when you're not saving a point for one of those three skills. You can do silly things with the shamblers (like farm another lane) but they're mostly gimmicks compared to idols. It is ok to put a Slayers wraps or Wrym-skins on a QoT, btw :P

31 Replies 7,619 Views

[quote who="XSive_Death"]Even the mighty Frogboy must indeed yield to the community carebear stare.[/quote] It didn't quite happen that way but definitely LOL.

48 Replies 15,767 Views

[quote who="Frogboy"]So for instance, it would be relatively easy to have the pantheon tend to match friends with friends when matching people up because we can do that on our end. It's a different thing to go to GPG and ask them to pull guys from SupCom 2 so that they can build some sort of team-match up UI.[/quote] If you can turn that "tend" into "always if you ask it to", you might just eliminate the premade vs. PUG issue. As in *poof*, problem gone. Do the interface with Im

90 Replies 170,401 Views