Doommastr

Doommastr

Joined Member # 3286202
3 Posts 42 Replies 272 Reputation

I'm not sure if this has been answered in another thread, but with Demigod being on Steam now, is there a way to activate it there after having bought it on the old Impulse? It's not imperative, but it helps streamline things since I only open Impulse for Demigod.

3 Replies 2,611 Views

Both those ideas make sense, Come to think of it, moving in as a sniper just didn't feel natural or right to me. IMO Rook > Mage > Regulus right now (But balance is a totally different topic, sorry heh :P)

16 Replies 2,327 Views

"The only real graphics related issue I've had is when two Rooks are fighting. The two models run into one another and you can't tell where one stops and the other starts. It can complicate things when you're trying to use a power on something that's standing inside you." Happened in my first game in fact! but there isn't much reason to add creeps following demigods except to hoard them up and stop the flow of battles :P if you check out how Dot

1 Replies 922 Views

This just happened to me on my third or so game. Something happened, but i was just Regulus attacking towers when the numbers stack and aren't disappearing... I eventually noticed when i scrolled a bit and the numbers spread around the screen. It's all the stuff mentioned in the title (attack damage/heals/evade/crit ect.). On a side note, i tried pressing the 'print screen' button for a screenshot of it. Does this feature not exist yet? I

4 Replies 1,575 Views

Balance wise. Rook is very overpowered. I know this is beta 1, but I haven't seen anyone flame this yet. [e digicons]o_O[/e] I mean. . . Rook is supposed to be slow, but he can go up to Regulus and do a 1200 nuke with some decent aoe in the time Regulus charges his 600 damage single target nuke. (Rook > Magey > Creep sized hero) I like all the hero ideas right now though. Keep em coming!

15 Replies 3,457 Views

/signed Mouse scrolling is a must have. I think pretty much EVERYONE in this thread is right on the money and in agreement about this. See me after class GPG [e digicons]:typo:[/e]

43 Replies 5,113 Views

"NO MINIMAP. NO NO NO NO NO. There is strategic zoom! wtf it's like a billion times better than a minimap!" Why can't there be both? In my opinion, the strategic zoom is useless, and just cosmetic. Others like yourself might think it's essential to the game The minimap is infinitely useful- good for spotting a hero quick, getting an overview of a lane, a

17 Replies 18,005 Views

Yep, i usually catch this every game. I thought they were buffing passing units (maybe they are?), but if they heal. . . keep em moving! [e digicons]XO[/e]

1 Replies 986 Views

Very very good points made here, I was going to post a few of these. Minimap- good for getting a quick view on what's going on, without having to zoom out supcom-style to see (but that's still nice to have). It could also be used to show where your team's demigods are vs your enemy team's (Such as dota had bigger dots than creeps / colored ones at that) Mouse map control flexibility - this is a minor point, but many many DotA players are going to

10 Replies 1,106 Views

WTB surprise demigod beta ahead of schedule sept 5 is a ways to go for me [e digicons]:pout:[/e]

20 Replies 16,903 Views

That article is pretty much a waste of time. . . Obviously the guy didn't get enough play time in, since he wrote about half of what i expect and observer little. Screens are nice thought [e digicons]:drool:[/e]

12 Replies 6,778 Views

Beta version is beta version. I'm sure there will be more than 8 demigods added eventually.

59 Replies 84,636 Views

As long as we get some more (well thought out/balanced) demigods out during/after beta and for release... Yes. [e digicons]k5[/e]

19 Replies 3,234 Views

Still looks good :D it's all coming together, can't wait for beta

59 Replies 84,636 Views