Innociv has a good point. Skills should be ground target, soo u need to calculate how opponent will move. Or some other innovative way to make the game tense Mize^Demigod an RTS type of game without hotkeys can`t work. Ofc they are gonna put some hotkeys game devolopers aren`t idiots. SHOKK im not saying there should be easy and hard to play demigods, they should all be hard to play. But in limits, we dont want of it to be boring and too irritating. Simply make the g
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As first hello everybody, i`m new to this forum, i got atracted to this game and am sure i have some good ideas. I have 1700 hours of DotA, been playing competitive for a year and a half now =D, never got bored.. And sry bout my language i have english as my second language... This is about assassin tipe demigods. Im afraid they are going to have bunch of click&pick skills. Plz don`t do that. Make the more you can skill dependant skills. Skills that require timing, calculating and perfect
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