First, its terrible form to bash the game mechanics of DotA when you say, "I am not now nor have I ever been a DotA player" So you dont play it, but you feel qualified to talk about it? Not sure I get that. Too many terrible points to do a point-counterpoint for each one, but the biggest one is this: [quote quoting="post"] You might ask, "Why try to redesign a game and improve on it when theres already a wildly successful model that works beautifull
abix85
I can understand the developers wanting to make a game with a larger appeal, but if you take out the "hardcore" aspects which arent hardcore, then you remove what little skill is involved in playing the game. You turn a possible strategic game into yet another online mash-em-up which is neat for a few days, a few weeks, maybe even a few months, but which is eventually dropped on the side in favor of another game because the game mechanics are too simple to master. The nice thing about
Beta. Test. Version. One.
Ive been an avid DotA player for a few years now and have of late become tired of the quitters, whiners, and noobs in DotA. So, when I heard that Demigod was inspired by DotA, my first thought was 'About time!' and I quickly preordered the game. Now that Ive finished a few rounds of the first beta of Demigod, I wanted to share my thoughts on Demigod for fellow betatester and non-betatesters. There are cliff notes at the bottom for the lazy.