I think erebus's only problem is structures. None of his skill work on structure aside minions. So he has to go about towers the traditional way... beat it to death. Unlike other people after a tower fight, ambush doesnt really scare him due to teleport. God, one just can't ambush erebus.
Fhoeng
This (not an) exploit is only good at game start. When the game progresses, there only few few demigod who have trouble against it. These minions are also only good for forcing retreat instead of scoring kills as minions CANT CATCH demigod without speed modification from buff/debuff. They can't chase to tower due to the risk of losing them. Not only it cost huge sum of gold, it also provide a big risk of dying and losing them all from a simple ambush. It is much better to go s
[quote who="weeble1" reply="2" id="2153407"] Quoting Fhoeng, reply 1Played a 3 reg vs 3 TB the other day. The TB side got destroyed. This is with 2 of TB team on LAN as well. Granted, TB is not the best counter to Regs. I dare say if it had been 3 UB or 3 Oakys vs 3 Regs, the outcome would have been far, far different.[/quote] That's what I am thinking as well. However, that would only mean that this game currently is a rock-paper-scissor game that re
Played a 3 reg vs 3 TB the other day. The TB side got destroyed. This is with 2 of TB team on LAN as well. I will kind of run it down of how it went. (it was on Leviathan) In the begining, I knew we were going to get sniped, so we focus immediately on armor and hp equip. The match start, the moment we got near flag where creeps are, we got sniped and force to retreat as they chase us. We did tried to fight in the begining, but did nothing but getting us killed by repea
After a little digging... .1 casting time = all tower of light 1 (max 2) 400 mana 10 cool down hp: 1950 damage: 130 fire rate: 0.5 range (radius): 15 tower of light 2 (max 4) 400 mana 10 cool down hp: 1500 damage: 100 fire rate: 0.5 range: 15 tower of light 3 (max 6) 400 mana 10 cool down hp: 2400 damage: 160</p
Disclaimer: In my post, no player-example is a noob. Consider every situation performed by a decently skilled player. 1vs1 is not in the equation, therefore an ambush is always considered. The rook in every scenario is a tower+hammer rook with 10%+ speed boost right off the start. The way I see it, the hammer + tower rook are pretty rediculous. 1 rook can force an entire team to scratch their head until their hairs goes out. No other demigod can make other team this worried aside rook
[quote who="Soccer194" reply="14" id="2042542"] Also what condition do u speak of never have u said anything about a condition that ROok can use his offensive skills early, u just said he can't use them.[/quote] Exactly, because this is just an idea thread, not an in-depth analysis of how much and when. I'm not suggesting any number because I have not put my time into that research, I believe that is a game designer's job. Spending time to research on someone else's project that
I'm just pointing out that I am surprised that oak go from UP to rook-like port-ambush. Also, I defintely remember those spirit pounding on me even when I was moving (with oak slow down on me). It feels like I am fighting a rook while I was using QoT. I had to avoid confronting oak by front at all cost. Of course, I now need to see if I can work something out. Still too early to say for sure, but they defintely hurt. Teleporting isn't an option since he kill me so fast
[quote who="Soccer194" reply="12" id="2041826"]yeah but its alot easier to draw a game out then to finish it quicker. Towers and other stuff stop u so in the end, in basicly every game Rook will rule at end. i am looking at your idea but his 2 pwnage spells are his only real offensive and anti demigod skills and I dodn't think he should be deprived of them.[/quote] He is not deprived of them, he just now need to clear a certain condition to use them. Equally skilled
[quote who="Soccer194" reply="16" id="2042047"]yes minions need work but fhoeng a team with 1 person with minis is very nice their very good at taking the damage especially if your Reg. Minis are also very effective at alot of damage quickly.[/quote] Which beta are you talking about? Also, do you only play regulus? Before beta 2D, those minions are useless other than for oak because he debuff speed and increase damage taken on opponent. (I haven't check notice any significant
An Oak that just teleport in with 10+ ghosts instantly pwn with their 1000+ DPS. Don't even have time to teleport out, nor move away due to speed debuff. O.o
I think if someone is able to overcome all the obstacles to achieve something, that reward should be proportional. Not recieve great reward from doing virtually nothing. You are still not applying my idea at all. You just come in and talk about the current system. Maybe you should just post your own idea thread. It is like we are speaking a different language or something.
I think rook currently is like T3 air + engineering station. It is almost exactly the same pattern if you look at a game start to finish. Not broken with either one of the two gone, but when the two comes together and reach later stage of the game, it turn into an extreme force.
Good post overall. Agree with most, don't agree with few. However, I think the biggest problem is probably something in here: http://forums.demigodthegame.com/337686/page/1/#replies Really are hoping the idol system go. I have been looking at the game data about those minion upgrades... they are virtually worthless with that price tag. Having 4 only isn't helping neither. Trading 8000+ gold for 15 more damage per unit in a set of 4. A cond
Overcoming limitation is why strategy exist. Rook will not be the only one effected by this mechanic. That means he won't fall behind if he doesn't make bad choices. Tower isn't his only spell. That means he is on par with others, as other's big powerful stuff is also leveling slower. He will be slow and powerful and a sieger. He gain his most "powerful" thing "slowly" and can easily take a building. How does that not fit? [quote]i was just pointing out stardoc
[quote who="Soccer194" reply="6" id="2038307"]the rigged skills are rigged for a reason because their always rigged and are like 3 times better than other skills. Like for example Rook's towers dodn't do nearly as much as ROok's hammer slam. If u get hammer slam u will be able to kill other DG's alot easier but with towers that not possible. So the Rook with the rigged skill will level up alot quicker from killing other Dg's while the Rook who doesn't use rigged skills wont be able to do that
If general gameplay really is set, I demand a name change for generals. I think "medic" or "nurse" will be most suitable.
[quote who="Soccer194" reply="4" id="2037534"]My points is not all the abilities any Dg has are all rigged or all suck. If u level up quicker but u dodnt want to use those rigged moves than u basicly fall behind. I'm saying that when it comes to balance stardock is not finished so that really shouldnt be changed.[/quote] 1st, they won't fall behind. Because by choosing other moves, they are able to be more effective "earlier" and that kind of factor will often decide a
[quote who="Soccer194" reply="1" id="2036063"]The prob is its not that for example Rook is rigged. Its the fact that hammerslam and boulder oll combo is rigged. So than nobody would be able to not use those abilities because than they would fall behind. It would also take alot of work trying to find out slowly each demigod should level up. The game is not balanced right now even the devs say that because balance really dosn't start till beta 3.[/quote] I don't quite und
From playing a few games, I noticed the game is pretty unbalanced. However, while at the same time I feel if those demigod's power were nerfed, they might lose their niche/attractiveness. So, a simple idea is just make each demigod level up at a difference pace. That way, each demigod will be able to hold their own niche but now they need a consideration of "time" heavily. Strategic planning will be important as demigods need to achieve each objective in their long ter
I don't think it can be classified as "action". Compared to some of the action out there, demigod does a half ass job of it. So far, demigod really does everything half assedly. There is already a genre sort of, and that would be hybrid. I think that is really the only thing that can define it most perfectly.
I think whoever that planned a big organized project that stretch over months/years then finished it without crunch time should quit whatever his/her job and start a prophecy agency.
I really hope this general = rts thing can be pulled off. I spend my "time" leveling (mostly killing things) in RPG. I spend my "time" upgrading (managing economy to support higher grade units) in RTS. The way I see it, if we don't manage economy and upgrade units then micro/macro them into combat, we can't feel RTS's presense... Because it wouldn't be a RTS. No, I don't want a RTS that spend my time grinding/farming.