Personally, I think he needs more staying power. They rebalanced his abilities a little bit, and he can use them more often now (IMHO his drain was a real two-eged sword before beta 2D as it cost so much). And when he can use his Bestial Wrath he just mows other Demigods down... But until you can max out Bestial Wrath, the Unclean Beast just feels very underwhelming.
bcasteel
In a way I like that, but I really do enjoy being able to teleport around as Lord Erebus. I see what you're saying, and I don't think we actually want very different things. I would just like to see the personal summons to mean something as it is, I barely notice having them. I agree that the General needs something more to differentiate them from the Assassin, and a mini or temporary base might work... Although I think giving them the exclusive ability to upgrade is also a good idea.
What about with an increase in the number of non-general-specific creatures? Then you could have swarms of weak creatures supported by a few stronger creatures, and then the general himself.
[quote who="PossiblyImpossible" reply="20" id="1984898"] Quoting DatonKallandor, reply 2 Simply giving the Generals a higher hireable max might be enough to make them more unique - of course with an accompanying nerf to the actual General. Having 8 of each type of hireable, or even more might help with that. On the contrary, I'd rather see Generals be able to have fewer summons, but ones which are in fact much, much stronger than
Honestly, the Rooks is supposed to be pretty big. He's an extremely powerful character, and the game explicitly states that one of his downsides is being a big target. That being said, maybe they can implement something like in the Command and Conquer games, allowing you to see and terget enemy unit silhouettes through him.
I don't know... I thought Rook was overpowered, too, until I started playing Torch Bearer to higher levels. He too is fully capable of taking another Demigod down to half health with his Fireball and Fireshock. Fully upgraded (around level 15), I was a monster of damage-dealing and Ice-stunning. I killed two Rooks easily. I agree that the Rook needs re-balancing (my big concern is the building-eating heal. It does a lot of damage to Towers of Light) but the Torch Bearer, at least, see
I'm noticing... it takes FOREVER to finish a map. Maybe it's because I'm new to the game (as we all are) but man, everything takes so long to kill (towers of light especially seem to be very resilient). Sorceresss, most abilities seem to go in to "cooldown" when they are activated. That's the main visual cue I've seen.