I believe someone said something about beta 1A in the "statistics in Demigod" post, being released in about a week or 2
Sploogemonster
I can't show my exact numbers, but with Regulus' range maxed, he can shoot farther than he can see...Does anyone else find an issue with this?
[quote]TB doesn't channel the spells, he casts them. Once they're cast, he can run around in a circle, do backflips, or change into the other mode. You think he should be forced to stand still while the ice rains down?[/quote] This I got a while ago [quote]Yes, the Rook's towers fire independently so it doesn't matter ifhe's stunned. However in the next build this will not be an issue since stuns will be much less prevalent.[/quote] The bug here is that
It was young at the time :)
[quote who="Sploogemonster" reply="23" id="1866861"]Another reason why the Rook is so over-powerfull/needs to be nerfed, is that he can access the structural transfer when he is half the level needed (example: when I was playing the rook and level 3, I can access the struc. transfer which requires level 6)[/quote] I said this on september 7th, sorry to bust your bubble on such a good find. [e digicons]:P[/e]
Thnx for your comments, I ment what you said about #4, and the mid flag glitch hasn't happened to me again, so it might have been a one time thing. Also, I found more bugs [e digicons]:rofl:[/e] 7) When Regulus is frozen during his angelic fury, his wings change back to cut-off, even when Regulus is still frozen 8) Not so much a bug, but a reccomendation, when a victory happens, and a shop window is open, the shop window will stay up during the v
I found out some things while playing recently 1) When you have four of the same item (ie:potions) there will be a stack of 3, and a stack of 1. When you click on the 1, it will take from the 3 stack. 2)Forts can see past the fog of war. I've seen a friendly fort fire at an area I couldn't see 3)When stunned, the Rook's trebuchet won't turn that light blueish 4)The fort's trebuchet will be defined as i
I was getting the same "unable to create Direct3D" message, but now all I see is my enemy's stronghold falling under my hammer smite. This is all due to my upgrade from my Intel chipset family, to an Nvidia Geforce 8800GT. It's all in the graphics card people, trust me.
Does anyone know what the bare minimum requirements for the beta currently are?
Another reason why the Rook is so over-powerfull/needs to be nerfed, is that he can access the structural transfer when he is half the level needed (example: when I was playing the rook and level 3, I can access the struc. transfer which requires level 6)
While I was playing the Rook, I minimized the demigod app. to post some things, when I un-minimized the window, all of the rings that normally appeared when using a spell (like teleportation, hammer smite, etc.) the ring didn't show up.
Perhaps the snipe ability could have an advancement which allows it to do extra DMG to buildings?
[Name]: Vorpal [Type]: Assasin [Theme]: Warp Reaper [Skill Type]: Can use short range teleportation (longer range lessened cooldown as it goes farther down the tier tree), can use "Reap" (massive DMG to one target, loooooooooong cooldown), summon warp beast (summons a beast from the warp [not nearly as strong as the ugly beast, but can hold it
Well Xan, when you capture the middle post, it gives your friendly spawns a little bonus in their speed. By the way, I have a question about capturing points, will friendly spawns capture points if their are no enemy spawns?