prolly GPG does their work on stardock's studio...
zhevox
Tough i love the uniqueness and the artistry of DG's maps, another type of map that i would like to suggest are a simple broad ground maps, akin to a classic RTS. this map should be as the scope of maps from Supreme Commander, this provides minions and demigods extra room to move around, and battles could be fought on a broad open space instead of getting cramped up on most,if not all exsisting DG's map. any more enhancement for my idea? agreements? or objections?
offensive skills of generals should be extremely limited, only support and healing skills should be focused on, the queen is the particular general that plays very similarly to an assassin.yet again, i think a properly equipped general handeld with a proeficent player could defeat an assassin general without their mininons.
yes,Generals should feel like Supreme Commander ACU, powerful yet vunerable without upgrades and untis backing them up... they should use no idols for unit ummon, instead skill are used, so people can choose playstyle of a pure-general or assassin-general, however, this unbalances the game becase a general is as powerful as an assassins themselfs
The sandbox mode in demigod is quite flawed, especially when the opposing citadel are destroyed and large numbers of troops would amass in the area,it unbalances the game and lagged my machine. what i suggest is after the citadel is destroyed, the game should remove all the troops and send back enemy demigods back to their place, so the losing team still has a fair advantage. after the demigods are back in their place, the troops should resume spawning.. any mor
where is it??
what time will it be out exactly?
wheere izz betta 1aaa????im starvingg....
let me add that, 'riddled with ridiculously high number of bugs, no internet and single player mode, and extremely limited content' with beta 2 i'd expect some of that to be added, repaired, corrected can anyone else add more?
just a speculation, with each beta phase, we evaluate and predict on how much could Demigod score, so by the end, we could get a good score....
I found several files that is linked to the Unlcean Beast, is he around beta 1? how can i enable him? i also see 12 pictures of demigods, i tought there's only 8!
probbaly we could use sometinh like this: 'press (put any key here) to higlight demigod, friendlies will be coulured blue, enemies will be red' is that good?
cooldown time of rain of ice/fire of TB should be prolonged
[quote who="Reaver" reply="7" id="1865353"]its Beta 1, lets see what happens costs a lot to make a single demigod (~100,000 US dollars) so its gonna be low at first, another thing, try to play differently, figure out a cooky way of playing a demigod, MAKE it interesting[/quote] really?
or do i have to wait for beta 2?
Is there any CPU player at beta? or will it be released soon or never? I read in the PCG September Issue preview that Demigod has a bot player, is that true? ive been rummaging around the forum and i cant see an answer....
IMHO...your processor kinda suck...why go AMD?