Protest the Hero

Protest the Hero

Joined Member # 3318953
0 Posts 4 Replies 40 Reputation

I strongly disagree. Generals are heading in the right direction and only need a few changes IMO. Generals should be weakened and focus more on group buffing and auras for their units. Much more unit customization and types. A generals strength sould be his units and how he uses them In order to win one on one against an assassin they should need to micro all of thei units well and use abilites accordingly.<

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Beta 2 is great. Better than I could have imagined but there are still to few skills and passive abilities. The skill tree needs to be doubled at the very least. Perhaps the typical level 15 "cap" abilities could be expanded to instead inlcude a choice of 2 or 3? Being able to have 90% of the skills at 25 shows that there really aren't enough.

74 Replies 156,429 Views
Reply to Regulus in Demigod Ideas

The range is fine as is. If Regulus' base range is increased to much then it will be to easy to kite in the early game and too much of an advantage. His increased range, that he has to spec for, is pretty substantial considerd the size of the map. The problem is more with the Rooks speed than Regulus' range IMO. I agree that snipe could use a boost. Perhaps a stance for Regulus that increases base range and the power of his snipe ability. The "Stance" could have a set-up and "exit" ti

18 Replies 2,201 Views