Necro

Necro

Joined Member # 33782
0 Posts 0 Replies 78 Reputation

true but in my game i had a huuuuuuuuuuuuuuuge pile of credits (think around 200k) and more just kept on comin! i think there should be some...advantages to using a smaller ship, say for example the tiny would go at say 3pc/wk while the heavy ships only at one or somehow do hit and runs and stuff, just seems so unrealistic to do hit and runs with a capital ship!

2 Replies 3,531 Views

i was thinking (don't think its in?) that why don't smaller ship types have some bonus say naturally faster than larger ones.. it'd make it so theres a point in using smaller ships later on... kind of like they're faster and smaller and so much harder to hit by a large ship but also do less dmg to a large ship?

2 Replies 3,531 Views

i think a cool mod would be to replace traditional warfare with types of traditional warefare, for example the "steamroller" which the russians used in ww2, which involves you to outnumber them but the soldiers quality is very low and many don't have guns, or trench warefare ;p ~SDC~

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i mean i tried to trade for industrial theory, and they wouldn't accept ANY of my technologies i even tried all of em: diplomacy, weapons theory, universal translator,photons and phasers, what happened to even trades? shouldn't the computer see it as 'fair' to trade industrial theory for weapons theory? ~SDC~

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