you28

you28

Joined Member # 3414694
0 Posts 4 Replies 9,340 Reputation

If they add in combat should it be real time or turn base ? (Note that I believe they can do both tactical/non-tactiacl by having auto resolve provide the lovely cinamatic view that many (but not me) would like). - I would kine of like turn base tactical combat 'cept I think in a space gme it might work better if real time - not sure as I really do trend toward turn base these days. If they provide auto-rsolve and movie play for both non-auto resolve and auto

411 Replies 1,953,100 Views

My point was not if the threat level should be higher on wolves; the point I was trying to make (perhaps too subtle) is the lack of ability to apply tactics in the fight. I.e, ideally you would like to be able to defend the weaker unit by moving stronger unit up but the map is so small there is very little chance to change the layout of your men. I think this couple with swarm have in fact removed the option of tactic and moved it closer to brute force approach (ala don't attack or be att

33 Replies 40,418 Views

I guess you missed this comment: "will very likely die the first round."; would love to move the dead back :) [quote who="Raptarius" reply="3" id="3334158"] Not really a problem, high initiative/fast moving units like wolves are really weak so you don't take that much damage even if there are several. Just move the weakest unit back and finish them off with your full strength units.[/quote]

33 Replies 40,418 Views

I'm not sure I follow; you can change tactics because it happens turn 1; given that armies normally move away from the city it sounds like you are suggesting that you always travel with two armies side by side so you can pick the type of troupes require per fight ?

33 Replies 40,418 Views

One thing that sort of concerns me is that on the smaller tactical map when you face a fast moving critter (like wolves) is they can swarm a single defender (er just about any single defender) before a perimeter can be setup; so the weakest defender (usually a range unit) will very likely die the first round. - It seems like if the tactical map were a bit larger there would be a chance to setup a perimeter (stronger defenders on the front line). Is this an issue ?

33 Replies 40,418 Views

Ok thanks Missed that. For some reason I thought the Legend key was going to provide both games on Steam; I mostly cared because I had hoped it would fix my patch problem with FE. I guess for now I should enjoy FE-LH. [quote who="Heavenfall" reply="2" id="3332656"] FE:LH is completely stand-alone. It functions like a sequel. It does not require you to have FE installed anywhere.[/quote]

6 Replies 23,779 Views

I can't comment yet on Fallen Enchantress Legend since I haven't gotten very far but I'm a bit confused: I have fallen enchantress via stardock - and Fallen enchantress legend via steam; but I thought that legend as an expansion shared files with enchantress. Since I've stopped updating Fallen Enchantress (since the patch doesn't work on my system and it became a bit of a chore to delete the old version a

6 Replies 23,779 Views

I wonder if an alternative approach would be to increase the cost of a 'young city'. I.e, instead of making the pioneer expensive; create a burden when a city is first starting (think of it as larger cities having to support the smaller one). This would also create an incentive to raze a small captured city rather than adopt. - This still allows for pioneer exploration but makes rapid expansion somewhat more difficult and adds a decision factor on what to do with newly

62 Replies 48,393 Views

To be honest other than gui interface issues already listed the only two real complaints i have about FE are the use of squares instead of hexes (or better) and that the patch system does not work on my system so i have to download the full tarball to update. FE was definitely fun to play. I understand the expansion will likely stick with squares but hopefully the follow up games will improve in this area (its an opinion but i always found hexes or better yet octs allowed for better flanking

50 Replies 220,439 Views

Hum blank lines were collapsed into one long string of text. Lets try this again: In case this is not clear; create a new directory on C: called xyztest using the link below mount an unused partition on C:\xyztest http://www.sevenforums.com/tutorials/11253-mount-drives-partitions-folder.html now install fallen enchantress 1.02 (or 1.01 or 1.00) on C:\xyztest\[....]\Fallen Enchantress Now downloa

2 Replies 7,057 Views

I have to admit I liked the concept of marriage and dynasties in the original game. I'm not 100% sure it worked well but the concept was (for me) very interesting. Would love to see it expanded and flushed out in some future version of elemental. Though hopefully they will fix the patch system first.

55 Replies 146,729 Views

So I've been complaining forever how the patch system doesn't work and destroys my mount points. I submitted a note to support indicating this problem. First they try to tell me it was a temporary glitch. Then they try to tell me that I needed to change directories before installing the patch. Then they simply default the useless but normal response: It was fixed. Naturally i was stupid enough to believe them and try it with 1.1. What happens. The usual it blows away my freaking mount poi

2 Replies 7,057 Views

I've gotten replies from support unfortunately the answers had indicated they do not understand the problem: the patch system still blows away mount points. It seems that support is not aware of what constitute a mount point so here is the ms reference: http://technet.microsoft.com/en-us/library/cc753321.aspx -- In support defense I must be th

5 Replies 4,207 Views

Every time you load a save; the ai completed all buildings it had queued up for construction in all cities. [quote who="Jythier" reply="17" id="3271827"] Welcome you28 (Sign Out) [Search Forum] My Account | My Posts | My Replies | Recent Posts | Private Messages | My Profile Options: Home Fallen Enchantress Elemental News [/quote]

20 Replies 47,173 Views

I saw this quite a bit in 1.0 but it was not specific to archers. I had to hit the complte combat button in the upper right to get out of the hang; hitting the button next to the complete battle (the one that is something like real time) did nothing. In 1.0.1 i'm having more issues but not sure yet if it is specifc to 1.0.1 or the patch/install system breakage. I run windows 7 64 bit.

3 Replies 3,211 Views

I'm getting a few crashes with 1.01; and also run windows 7 64 bit; however I'm not 100% sure what is going on. The patch blew away my mount point; and when I fixed things manually. Then I installed the full 1.01; which said it was first uinstalling 1.0 but the uninstall of 1.0 seemed to not have been clean; not sure here. No clue what FE keeps in the registry and if incorrect uninstall of 1.0 by 1.0.1 install left junk there. Anyways I then uninstall 1.0.1 and then deleted ever

4 Replies 1,988 Views

@)(#*)@*# your patch system still blows away soft mounts on windows 7; which means the entire blob has to be donwloaded to install. I appreciate the hard work et all on the game but there has to be a way to fix your patch system; it is the only one that does it. Any clue why this happens ??????

20 Replies 47,173 Views