I just thought of a question I have for anyone knowledgable enough to answer it that I left out of my previous mega-post: My knowledge of video card drivers and the differences between them is very limited. But my question is this: Do video card drivers ever effect the amount of work that is done by the cpu, versus how much is handled by the gpu? Or is that all determined by the application/game you're running? Is it
justwanttoregister
@ Ue_Carbon: Thanks for the empire tree tip. I'll try making what reductions to it I can and see if that helps. I can't take everything off of it though, as it's too valuable a tool for being able to give commands quickly (for the way I play, and I'm far from an expert), but I'll reduce it as much as I can and see w
First off, my specs: Dell Latitude D620 4gb crucial RAM (2gb x 2) Dual core @ 1.83 Ghz (T2400) * Nvidia Quadro 110m (using forceware driver 168.28, overclocked from 300 core/600 memory to (436/708) 7200 rpm harddrive Win XP Professional SP 2 (32 bit - yes, I know I'm not able to utilize all of my RAM) * - I know it only has 64 mb of onboard memory, but it's effectively 256, as it pulls the rest from the system. How turbocache stack
Fantastic. Thank you very much for your detailed response. Having a way to do this is really, really awesome. Thanks again.
Actually, it looks like I spoke too soon. When you said Dev.exe I figured you were referring to either sinsofasolarempiredev.exe, or sinsofasolarempireentrenchmentdev.exe. However, when I run the latter...What I get seems to just be normal sins, except it runs windowed and appears to keep a log file. So am I mistaken on what .exe I need to run for this? Whether or not I'm mistaken on the file to run, could you tell me a little about how
Awesome!! I never would've discovered that, as I've never so much as ran Dev.exe. Thanks a lot for the tip.
I don't think there's a way to start a new game and control both sides of it. If not, I wish there was, and think there should be. There are some ships/abilities/structures/etc that I just don't bother with during multiplayer because I have no idea how effective they are, and it costs - possibly the game - to find out. One example is the Vasari's overseer ship (I think) ability that can delay enemies trying to phase jump to one of your systems. How