Have you tried making this into a mod that can be enabled and disabled? You should be able to mod the queen's mesh blueprint file and change the lines for AlbedoName, SpecularName, etc., to point to your files. So your mod would include the dds files in "/mods/[your mod name]/Queen", and the new blueprint at "/mods/[your mod name]/hook/characters/Queen/queen_mesh.bp". And the path for AlbedoName in the bp file would be changed to "/mods/[your mod name]/Queen/quee
tspauld
Thanks, this is very cool - the power of open source software. What I've been doing for editing Demigod Lua files in Notepad++ is use the "User-Defined Dialogue" control to create my own highlighting rules. It lets you define keywords and comments and a few other things, and choose the colors you want. Download my userDefineLang - moholua.xml You'll have to rename it to "userDef
I don't know if this is quite what you're looking for, but I think it might be useful. I found a Lua script for finding global functions at http://www.wowwiki.com/User:Mikk/Scripts . After a few modifications I was able to call it from a Demigod mod and log the results. Here's the script I used: [code="javascript"]local function getcfunclist() local res = {} for k,v in pairs(_G) do &
This seems to happen sometimes when the mouse rolls over a flag in the fog. Specs: Vista, Intel Core 2 Quad @2.4Ghz, 4GB RAM, Radeon 3850