[quote who="Whiskey144" reply="36" id="2919918"] And much more knowledgeable people than both me and you put together disagree with your naive approach. We aren't going to rely on RADAR for detection. We're going to use telescopes and thermographic imaging. Drives are going to be bright. The current NASA Space Shuttle's main engines can be seen from the asteroid belt, IIRC. So it's not going to be a case of "where's the enemy". Fu
RS-fx
off-topic but as we are not going to get data from IC on titans soon... Well, IRL, the size and armor would not matter at as it doesn't exist any armor that would protect against a direct hit (or even a proximity explosion) from a thermonuclear missile. Far more efficient than any laser, mass driver, phaser, whatever other weapon exist in Sci-fi. I, mean, the plasma wave will slice your battleship in two. In space, the only thing that matter is the accelerat
My biggest issue with bombing planets is that the planet you nuke lose all its planetary and logistics upgrades... I would prefer a system where you have to keep a capital ship around the planet until the end of a timer and then, the planet surrender to you, with all its population and planetery upgrades. You can speed the process up by bombing but then, you may lose planetary upgrades and get a temporary penalty on allegiance. You could also speed up the process by bringing more capital ship
Very funny post if you read Sins as literally sins and not as "Sins of a Solar empire" : "Sins in the modern age is a rare jewel for me" "I hope we keep seeing more and more sins" "I hope you continue to make more sins products" [e digicons]:rofl:[/e] Satan, please, give us more Sins !...
Wow, i really, really like EadTaes's ideas on corvettes on page 4 ! I hope devs have been listening to him or that they have something even better in their game design because i will be quite disappointed if it is just a lighter, faster and harder to target version of frigates. Only issue i have with EadTaes idea is i think it may become a pain to get the newly built corvettes to your capital ships : if you are on the offensive and your supply line is long, it may be a pain to reb
[quote who="Ryat" reply="4494" id="2911450"] Quoting RS-fx, reply 4492Even if i like a lot of Distant Stars features, i prefer the original game pirates (except for the battleship who is damned cool) : could you tell me which files i have to modify to get back to the original pirates while keeping the other features please ? There are a lot of files. I will go through and either a send you a modified version or be tell you what to modify. Quoting RS-fx, reply
Even if i like a lot of Distant Stars features, i prefer the original game pirates (except for the battleship who is damned cool) : could you tell me which files i have to modify to get back to the original pirates while keeping the other features please ? edit : by the way; there is an issue with the AI and the advent guardian frigate : you must research 10 lvls of the first shield tech to get thesecon shield tech and then guardian, which means the advent AI seld
[quote who="shooter23843" reply="5" id="2909718"] and I dont know about number four, I have followed the ships being chased by missiles and it seemed that when they caught up with it, they seemed to take alot of damage suddenly, I will go back and look though. [/quote] The ship got damage when the missile is shot but the damage appears on the ship only once the particle effect (the missile) hit the ship. For exemple, if a ship has only 1 health poi
-Make it so that when we right click with ALT pressed on an ennemy ship , the ships we are commanding get an attack order on all the ennemy ships of its type in the gravity well : pretty easy to code i think. Actually, i have to keep MAJ pressed and click on every frigates of the same kind in the -jumping !- empire tree. Quite a pain. -fix the advent carriers full of homing mines. When you see an advent AI fleet with ten carriers full of homing mines slaughtered whereas, if it had bee
go to http://www.wcsaga.com/ and check it out, it is an impressive fan made job. there you can download the Wing commander saga prologue : it is a full and free game. The real wing commander saga is still a work on progress though.
[quote who="Smarmellows" reply="102" id="2717181"] Afghanistan will probably be torn asunder for the large deposits of minerals it's supposedly sitting on. I can imagine destruction of mountains becoming a hot topic as strip mining eventually finds its way there. If not by us, then the Chinese, Afghanistan will likely see more blood before it sees less.[/quote] Whereas our so called developed countries will strip their soil for minerals and buy opium, we would be having a good ti
I agree with everything Smarmellows said. There is no reason to forbid MoH. But, seriously, if i was living in afghanistan, how would i consider the idea of civilians having fun in a video game picturing the war happening in my country ? I think, "decadent" would be the word coming to my mind. I would prefer games like Medal of Honor not to be made and sold. But between freedom of choice and the interdiction of MoH, i would definitively choose freedom. The best for me would be the gam
[quote who="G3mpi3" reply="53" id="2706679"] I don't like to make statements instead of just giving my opinion but here, you are wrong. First of all, don't quote wikipedia. If you are going to try to prove me wrong, use a better source. Of course I know that disease has a greater impact than murder. A gamma ray burst would also be more significant. I'm not an idiot. The point I was trying to make is, if humans never killed each other in the last few million years, we woul
[quote who="G3mpi3" reply="19" id="2706058"] If no one killed each other, our species would currently be extinct according to a standard ecological model. Since we aren't greatly affected by natural selection, we are a danger to ourselves and every other species on the planet. Our aggression is a product of evolution which actually makes our species more 'fit.' [/quote] I don't like to make statements instead of just giving my opinion but here, you are wrong.
I really appreciate the time you spend here answering questions firgof and i may very well give your game a go. There are just two things that bother me : the video of your gameplay is just terrible, the screenshots on you site don't give any piece of intel about the way it actually plays. In fact, the whole gameplay thing actually looks like a mess. Which is strange because i went to your forum and the comments of the dev team are those of people who know the 4X space game type.The f
[quote who="Dohon" reply="54" id="2701482"]. I don't blame Stardock though. Europe is a maze of rules, regulations, and bureaucratic nonesense. [/quote] I love european bureaucracy ! I enjoy every time i have to make a new passport or identity card because i know that i am starting a 10 hours long adventure as absurd as the old Lucas Arts point and clik adventure games (with less monkey). Great memories and stories for all your family and friends to enjoy. About
Is it "7 differences the game" ?
[quote who="Nesrie" reply="243" id="2698598"] There are a lot of neat games coming out of some of the European (I know this is a broad term) companies. Really neat ideas and conceptsm nich type RPGs and Stategy titles. The problem is, often times the quality is not there and their support is abysmal. It's easy to get burned and wind up with error messages in some foreign language and CSR that shrug and tell you to buy the nex game which should be better.[/quote]
Thanks for your answer. I was asking because after watching Manshooter video (http://www.moddb.com/mods/the-last-stand/videos/making-of-the-citadel#imagebox) for his mod, i was wondering if there was a way of texturing directly on the model. But i suppose i will have to stick with those depressing UV maps.
[quote who="Annatar11" reply="22" id="2699247"] Tactical battles most definitely should've came in an earlier beta, it still needs a bit of work to make "very fun" - though at the moment most of the un-funness comes from there being virtually no balance (one hit kills all around, spells that do way too much damage, armor being way more costly than weapons, etc). The mechanics could still use some work, but it looks like they're planning on that for one of the first patches.[/quote]
[quote who="Wintersong" reply="6" id="2699135"] Quoting ddd888, reply 4i dont get what its hard to understand a peasant has some hp some attack some defense what do you think it is for? Farming?[/quote] Thank you for the giggle. +1 karma !
Well, i have been reading threads on this forum for a while and for every game mechanics the devs asked advice about, there has been at least one personn who gave an idea or a game mechanic i would have loved to see in the game. That's why i got so hyped about this game. But when i read this kind of thread, i have the feeling that elemental is much more like Gal Civ 2 with a new engine and its bag of good and bad ideas than the ultimate 4X i have been waiting for. I think i am
Your work looks very impressive. How did you make the textures ? I tried to mod myself a while ago with Xsi and if i wasn't too bad about modeling, i found UV mapping and texturing a true nightmare using Gimp. Do you use some special software like zbrush ?
After reading both wikipedia articles about N. Korea army and South Korea army (http://en.wikipedia.org/wiki/Republic_of_Korea_Armed_Forces), i think that South Korea barely needs the help of the US army to beat the crap out of the North korean army. They have the same number of heavy weapons (tanks, aircraft and artillery) but South Korea ones are two generations younger... And quality matters a lot in modern warfare
It's clear that North Korea won't attack South Korea if they are not insane (but are they ?) but can american forces invade North Korea ? Imagine they use a nuke on one of your armoured division on their own soil once you invade. You could lose several thousands of your men on one strike. How would your public opinion react to this ? Nuke are not just to strike city, if only one or a few are used correctly in a battlefield, they could make the technology and training gap between US fo