gkrit

gkrit

Joined Member # 3458265
81 Posts 1,064 Replies 867 Reputation

lol ... im glad u jizzed ... a little. well all i can say is it might take a while, for some reason ppl r not willing to "TRY". Ive only had a few successes when having it enabled. But keep trying if you can ... the more ppl that host it ... maybe the more positive of a response it might get!

80 Replies 38,806 Views

@lifekatana Your wall-of-text there just proves to me you have no idea what my mods entail and havent even bothered to try it out. I dont think you have even bothered to read past certain aspects of each thread. You should read my Item Balance thread and majority of the things you listed in your post are addressed in the other mod ive created. I know there's alternative builds you can use with QoT but any of the other 3 (considered not competitive) will result in a failure. I ner

147 Replies 278,518 Views
Reply to XP Idea in Demigod Ideas

This serves 3 purposes: A general (for example Oak) cant send his minions in 1 of the side towers in Cataract, again and again, ultimately and inevitably destroying it, while he is in the opposite lane defending his side tower (remember all an Oak has to do, is put 2 wards for spirits, 1 in each lane). i would hate to nerf this type of tactical play. As <a id="ctl00__Content__RepeaterReplies_ctl08__LinkUser" class="hand" title="Click user name to view more options." o

45 Replies 9,005 Views

i would, but alot of people seem so unappreciative of the mod and now make excuses not to play the mod because "you changed the wrongs things", "nerf the op demigods", "buff the UP demigods", the list goes on... i dunno what to do coz so many ppl'z opinions are different and if i got one way then i lose out on the other 80% of the 'possible' demigod players to try out the mod.

67 Replies 16,971 Views

so is this wats wanted: - ooze - reduce attack speed debuff to 5/10/15/20% from 20/20/30/40%? - uproot - restore it back to the original version? - oak - nerf divine justice? remove the health benefit from it? @Derog I nerfed the wrong skill..... hmmm... thats what makes him OP in the first place, he can never die! Again, this is a purely biased decision, proof is in ur demigods stats (oak being ur most used demigod). Of course you wouldnt want me to nerf

147 Replies 278,518 Views

id be happy to play you. I dont see how i mutilated her.... first its ground spikes being OP against towers coz it puts towers in the negative figures in armor. This is why its considered one of her best skills. Im pretty sure tower sieging capabilities is what makes Qot unique. So in other words she should be a good enough counter to a tower rook. Thats why ive made uproot as is.You should test it, i think youve blown it out of proportion. You say qot is fine as she is... wha

147 Replies 278,518 Views

not sure how i would code the chance rate for a skill. There is weapon proc but no skill proc that im aware of. So not sure how i would go about that one. I reckon there would be more tactical plays if brainstorm caused a stun time. Could be used to overcome a spit UB (since brainstorm can remove debuffs), and put him out of play for a short time and give ur ally time to escape if needs be. Hmmm ... still thinking but not sure if i should add anything coz there are so many ppl that would comp

25 Replies 6,854 Views
Reply to XP Idea in Demigod Ideas

yeh this makes more sense than the other way around lol.

45 Replies 9,005 Views

[quote]Again if you really want to make a balanced game, nerf the top tiers instead of giving everyone insane skills. [/quote] okay... you try telling that to everyone who uses UB, Ereb and Oak. If u have nothing constructive to say dont say it at all. I alrdy did try to nerf Oak and you know what i got from HorseStrangler???... a slap in the face for nerfing his shield (im sry i had to use you a an example horsestrangler but i need to prove a point to lifekatana). I can see w

147 Replies 278,518 Views
Reply to XP Idea in Demigod Ideas

yeh i started thinking the same thing lol. But the concept is there...

45 Replies 9,005 Views

I didnt base my arguement purely on the combination of rook and Qot (i only mentioned this combination coz horse did). Im trying to make a redundant skill into something more viable. And from ample amounts of suggestions in "How to make QoT better" threads and replies, the most accepted suggestion was what i have done now with Uproot (unless opinions have changed since then). Im just hoping these opinions arguing against my changes are from those who have somewhat thoroughly tes

147 Replies 278,518 Views

well for one, i nerfed the armor debuff of ground spikes and added an attack speed buff to Qot after using it to synergise well with the armor loss of an opponent. and for uproot, its now got some versatility. Everyone was complaining that uproot is redundant because groundspikes does the intended job 10x better. Well now, not only can you use uproot to take down opposing towers over time on its own, but you can heal your own towers which ground spikes is UNABLE to do. There is also s

147 Replies 278,518 Views
Reply to XP Idea in Demigod Ideas

yeh it could be good, but i think there's more cons than pros in doing something like that. What i think would REALLY be interesting (just thought of it now) is: If a summoned priest dies, it damages the summoner for 200 health for example. If a sieger dies, the summoner receives a debuff of -7% attack speed for 7 secs. If a minotaur dies, the summoner recieves a debuff of -10 dmg for 7 secs. These negative effects, makes the person who invested the time in k

45 Replies 9,005 Views

yeh ... i thought id post it up here b4 i post the actual mod ... but i released it soon after int he end in the mods section. Thx izuz for providing the link.

11 Replies 60,130 Views

@ Izuz yeh, the bottom tooltip is something that ive had an issue with for one of the other demis also. Not exactly sure how to change it. But the details in the toopltip within the skill tree window are the correct reflection of what the skill entails. *im still thinking about the interrupt also lol and i think the best way to do it with

25 Replies 6,854 Views

lol dammit! stupid mistakes! yeh i also forgot to fix up the tooltip for desperate also. thx for the feedback, its good to know i got someone to find the little mistakes i make lol. Ill get on these fixes tomorrow.

17 Replies 7,025 Views

before i do that, i wanna just point out that you are using quite a large amount of mana just to use blast off so you would expect a fairly rewarding result. also ... i just looked at the code in my modded version of occulus and i dont think i increased the effect radius of the "hit smaller units in the air". Im confused with the terminology they have used for this functionality (coz there are 2 properties in regards to this function). So if u want ... try it out. I think i only incre

25 Replies 6,854 Views

[quote]figth [/quote] [quote]requrie[/quote] neither will I if "u" cant spell... didnt "no" this forum was ultra formal. That *edit* sounds ridiculous in an informal environment. Not wanting to make this a big issue but sounds like you thought i was 'attacking' you when i said what i said. All i was saying was that i wanted some insight as to why you think its a bad idea so that I can fix it accordingly. Now to get back on topic, I think what you

147 Replies 278,518 Views

can u give me a detailed explanation as to why they are. Its no use to me if u just say... "QoT+Rook is absolutely ridiculous with this mod. QoT vs. Rook is also ridiculous." if ur not happy with it, justify it.

147 Replies 278,518 Views