I think the problem lies in the COST of all items. The health stat is basically ur main and most important stat to outlive the opposition. As it stands in most occasions, if you have more max health the ur opponent in a 1v1 chances are you'll have a 95% success rate at pushing them back or even killin them. People choose to health stack coz when comparing the benefits of the current health items to other equips categories such as gloves, the health equips are the most
gkrit
they r some pretty kool screen shot compositions of rook using his abilities. I especially like the second image down (boulder roll). i like the colouring of the rook also, but i think the obelisk on his right shoulder needs to be golden aswell.
ok thx nzac for linking me to ptarth's post. Got it fixed. Was so easy and i tried to do it a harder way lol.
[quote who="Esuzu" reply="9" id="2509950"]Why the buff on "King of Minotaurs"? That's good enough skill as it is.[/quote] well, fixed figures arent as great as regenerative rates so as a way of complimenting the max mana gained i thought id add a very minor mana regen. Same goes for the other stats. Max health is nice but it only helps against burst dmg whereas if u have some armor behind it u can survive a little more melee/ranged dps. Thats just the way i think of things. [q
i looked at it again, and i missed the positioning of the code. Instead i replaced a line of Oculus code with the line from sednas to see if i could get it working that way. lemme know if u get it working though
im only just proposing these ideas, like other did to me b4 i posted em here. IMHO these minor buffs proposed seem to makes sense. Ill decide soon on whether ill implement these tweaks. @nzac ive tried various ways, and none seem to work, even the one u suggested. Need more opinions!
*added Oculus' proposed changes... check em out and comment*
----------------------------------------------------- # Oculus ----------------------------------------------------- Version 1.23 Bug Fixes - Electrocution now works as intended - brainstorm now removes debuffs (thx to ptarth and nzac working on it) <span style="text-decoration: underlin
about TB being a glass cannon... Even in his current state (outside my mod) he is unable to do what you percieve TB's capabilities should be.
The following is a section of the code for Hammer slam IV: DamageAmt = 1200, # This is correct: inner ring damage is DamageAmt + SplashDamage, outer ring is just SplashDamage DamageRadius = 3, AffectRadius = 8, DamageType = 'Spell', SplashDamage = 500, SplashRadius = 8, as
i think your forgetting about armor mitigating the minions' dmg. Which will drop their dmg output by half roughly. ALso, their max health is rlly bad... they can be taken out with ease.
Ball of Lightning I,II,III,IV Health: 600/650/700/750 Damage: 20/25/30/35 Attack rate: 1.7 secs So basically all first 4 levels are practically useless, until you get the lvl 15 skill. It only make sense if the explosion effect was across all levels but varying in strength especially when the max health increase from each level is only 50 health. Which is what i might do in my mod and al
but PLZ ppl, dont wait on me if you wanna test this mod.
ok, what im fearing from some opinions about the mod is overexaggeration. I hate nothing more than overexaggerating. Im not accusing anyone of overexaggerating as such, but i fail to see how such things happen as explained in some opnions of situations that occur in a game. I fail to see how any of the "weird things" that are claimed to occur,"actually" happen. I haven't touched any code watsoever that "seem" to be weird or "not the way they should be". I found a bit of a tren
imo hes REALLY fun to play with. on that note i found that his lvl 15 skill for chain lightning doesnt work.
umm ... in a 1v1 against a support character im pretty sure a support character should be able to hold their ground considerably well against a more offensive based character such as TB. If a support character cant hold their own in a 1v1, no one would ever want to use a support character coz basically they cant do anything.But this is the case for any 1v1 confrontations. It then depends on player skill and tactic to take advantage of the situation. dont forget pacov, u were ice based
yeh i think we should join em soon. i havent as of yet coz i rlly wanted to get majority of the work done in regards to demi balance before i did or added anything else. but for sure!
from what ive heard so far, i sense a loss of motivation and dedication for the game. I just think its funny when i compare the way Guild wars devs manage their game and how the devs here manage demigod. Guild Wars has been free to play from day 1, and since day 1 there have been ample amounts of new content FREE of CHARGE. There is a store though for those who are willing to pay a bit of cash for unique/limited content but those who dont wish to pay, arent forgotten or dis
LATEST VERSION 1.21 NOW AVAILABLE
lol i was just thinking of that. but the coding between the 2 (qot and tb) are different and it gets quite confusing. So thats why i did it the way i did lol. well im pretty sure the next version of this mod is ready for download!
again ty izuz... as you can see its quite easy to overlook things lol but so you know, ive addressed all bugs/tooltip descriptions that you mentioned in ur previous reply. thanks for your help again, its good to know there's someone out there thats just as commited. *next download will be available soon* edit: about the health regen for TB i thinks tahts how i meant it in the end rather than granting +20 hps. Ill edit the description.
hmm .. that interesting having been able to test it. is someone able to clarify this?
thx for the feedback izuz ... but im pretty sure for some of those tooltips, i checked to make sure they were working unless i changed something quickly and didnt check to see if it worked. ill look into it @rigicide .. the slam cast time is not changed
looks like i might have to do a few minor tweaks again on bite. I think mist might stay as it is. It can get a bit complicated with the code if we gonna put all these restrictions limitationsn to it etc.
[quote who="Izuz" reply="62" id="2498339"]@gkrit Can you please post what are the effects of shield now ? I am using your mod and I am confused about the differences between shield III, IV, and Purity. Also there seems to be a problem with the tooltip of shield III if I remember well, could you look at that as well.[/quote] yeh i put all the changes in the last version on the master thread. Ill have to look into the others to see what you mean. Are you able to gi