Scroggage

Scroggage

Joined Member # 3460418
0 Posts 4 Replies 70 Reputation

The concede thing doesn't solve the underlying problem... I'm not playing for some stat that says how many games I've won, I don't care, I just want to play a game of Demigod online rather than stomping the woeful AI all the time. All it does is makes it less likely that people stay in if their team gets off on the wrong foot. If my team is losing, they can now concede and cut short the fight. If the enemy team is losing, they can do the same. This doesn't help me play to play a full

55 Replies 151,990 Views

Very interesting thread, answers a question I've been wondering about for a while... Although health and armour have been proved to each have their strong and weak points, the choice you make on items has to reflect who you're fighting and who you're playing as, as was mentioned earlier. Eg. Early game, if you're playing Rook and a DPS-focused Unclean strides into your lane and you haven't bought armour, he'll eat you for breakfast unless you can retreat to your towers. Either

17 Replies 78,195 Views

Valve had this issue with TF2's sniper, players were getting more and more annoyed with how 'detached' he was from every battle in his own little largely untouchable world. They tried to patch it by giving him the option of a weapon which works better at shorter distances. This to me seems an obvious way to go for snipe. Surely it would be better and require a better bit of play to get to a situation where Regulus can near point-blank someone for extra damage without being int

66 Replies 160,161 Views