I have no firewall at all, and my OS is Windows MCE updated but still not SP3.
pakoito
It happened to me on Light. And there were 4v1 games.
Maybe a manacost, so you have to save mana to get out of battle?
That's mostly the way to kill anyone in any situation...damage spell->melee 'til 1/3 of his life->stun->damage spell if ready. Replace stun with teleport, maim, shield, blink strike or something similar depending on hero.
You have like negative HP, with mageslayer I can take you down with 3 Assassins and two Generals.
I played Sedna yesterday and she's not a killer, that's for sure. She's more like a support/secondary damage hero...that's the way she should stay. No powerful yetis, no ranged attacks, just Punce and all support stuff.
Armour shouldn't absorb magic damage, devs stated so. That's a bug. Absorbed means you take no damage, dunno in whitch circumstances.
Hero's innate magic resistance is 25%, at least that was in DOTA.
LAN is not available in this beta, that's why he said "You'll download Demigod from Impulse when it ships."
People are now more used to get his info for games from wikis...I addition to such subforum I think there should be a wiki for Demigod with all ths skills, mechanics, builds and stuff. Something like: http://www.dota-allstars.com/wiki/DAWiki:Main_Page There was an early attempt but haven't been updated in a while: http://demigod.wikia.com/wiki/Main_Page
[quote who="DamienHellchaser" reply="4" id="2081046"]actually at level 1 scope, his range is like 2 yards more than TB who CAN get hit by towers, increase tower range by 2.5yards and voila! also i dont think that 2.5 yarsd will mess with the Grunts[/quote]They will be hit before, so they will get less hits from tower. Plus, Grunt clashes should had to be arranger further from towers and that suck.
always go for 10% move speed boots first, then usually mana regen aura helm, then mana cost reduction helm. I always do on Assassins, not Generals. Early game they give you the edge to kill an enemy or scape from him.
[quote who="Porphyrogenitus" reply="2" id="2080884"]Assuming you mean Regulus, I'd rather the range on the towers be extended to make his range increase require at least the second rank to make him safe from them. Lowering his range instead would leave him rather close to melee dgs, which hurts him very badly.[/quote]If you increase tower's range you'll be messing with creepwaves timing.
Level 1 scope is enopugh to attack towers withouth being attacked. With a couple mana potions for mining creepwaves you can take down as mucho towers as you want all by yourself. I think his range must be rebalanced to get the faraway attack at least at lvl2 scope, by lvl 6 at least.
http://img27.imageshack.us/img27/1628/farawaytowers.jpg You can see the angle and distance, I'm behind one of those molten lava containers. HIIIIIIIIIII!!!!!
[quote who="Soccer194" reply="9" id="2080785"]Yeah but in good games their relativly few kills[/quote]Are there?
Ok, I tried to do so before posting and the mail/serial were asked, but I had no time to check if both games could go online. Thanks a lot ;)
Good new: I can play Pantheon games...but no others :( Images: http://img16.imageshack.us/img16/2602/nochat.jpg http://img16.imageshack.us/img16/7096/nohost.jpg http://img16.imageshack.us/img16/176/noload.jpg
Vlamar's o Vlamir's Faceplate is a must buy for me...+1100 mana +16 mana/sec (in Beta 3A). Solves most mana problems on Assassins.
Must put a cooldown on this stuff, as well as in Regulus MAIM.
/signed Somehow whan I attacked enemy citadel I took the damage (must read the manual again), so I just wanted to STOP after Absorb Building skill but there was no way :(
I wanna play Demigod with some friends in a LAN party...am I able to install and activate the beta in her pcs and everyone play on my account? should I wait till LAN game is back? can I do that once the game is out? I read something about Stardock policy in somewhere, but now I'm unable to find it.
/not signed... If you get your base destroyed then you have played poorly and deserve to lose. If you wanna play for more time, lower EXP/Gold gain and make towers stronger via "game options"
That's what stuns are for, as in mage slayer 40% 0.2 stun. What could stop an 0.2 stun? just an spll being casted...Mage Slayer. Stun also stops attack animation, so if you have huge ASP like UB you can even prevent enemy demigods to attack you.
Awesome indeed, Irony Man.