pakoito

pakoito

Joined Member # 3471196
16 Posts 80 Replies 4,833 Reputation

That's mostly the way to kill anyone in any situation...damage spell->melee 'til 1/3 of his life->stun->damage spell if ready. Replace stun with teleport, maim, shield, blink strike or something similar depending on hero.

23 Replies 6,953 Views

I played Sedna yesterday and she's not a killer, that's for sure. She's more like a support/secondary damage hero...that's the way she should stay. No powerful yetis, no ranged attacks, just Punce and all support stuff.

19 Replies 3,295 Views

Armour shouldn't absorb magic damage, devs stated so. That's a bug. Absorbed means you take no damage, dunno in whitch circumstances.

6 Replies 1,855 Views

People are now more used to get his info for games from wikis...I addition to such subforum I think there should be a wiki for Demigod with all ths skills, mechanics, builds and stuff. Something like: http://www.dota-allstars.com/wiki/DAWiki:Main_Page There was an early attempt but haven't been updated in a while: http://demigod.wikia.com/wiki/Main_Page

4 Replies 3,550 Views

[quote who="DamienHellchaser" reply="4" id="2081046"]actually at level 1 scope, his range is like 2 yards more than TB who CAN get hit by towers, increase tower range by 2.5yards and voila! also i dont think that 2.5 yarsd will mess with the Grunts[/quote]They will be hit before, so they will get less hits from tower. Plus, Grunt clashes should had to be arranger further from towers and that suck.

13 Replies 2,583 Views

always go for 10% move speed boots first, then usually mana regen aura helm, then mana cost reduction helm. I always do on Assassins, not Generals. Early game they give you the edge to kill an enemy or scape from him.

23 Replies 6,953 Views

[quote who="Porphyrogenitus" reply="2" id="2080884"]Assuming you mean Regulus, I'd rather the range on the towers be extended to make his range increase require at least the second rank to make him safe from them. Lowering his range instead would leave him rather close to melee dgs, which hurts him very badly.[/quote]If you increase tower's range you'll be messing with creepwaves timing.

13 Replies 2,583 Views

Level 1 scope is enopugh to attack towers withouth being attacked. With a couple mana potions for mining creepwaves you can take down as mucho towers as you want all by yourself. I think his range must be rebalanced to get the faraway attack at least at lvl2 scope, by lvl 6 at least.

13 Replies 2,583 Views

Ok, I tried to do so before posting and the mail/serial were asked, but I had no time to check if both games could go online. Thanks a lot ;)

9 Replies 5,267 Views

I wanna play Demigod with some friends in a LAN party...am I able to install and activate the beta in her pcs and everyone play on my account? should I wait till LAN game is back? can I do that once the game is out? I read something about Stardock policy in somewhere, but now I'm unable to find it.

9 Replies 5,267 Views

That's what stuns are for, as in mage slayer 40% 0.2 stun. What could stop an 0.2 stun? just an spll being casted...Mage Slayer. Stun also stops attack animation, so if you have huge ASP like UB you can even prevent enemy demigods to attack you.

6 Replies 1,966 Views