Why would anyone fill a pantheon game with computers anyway...? That doesn't even make sense.
Nubsawce
As an added note/question-- I have some skirmish listed as a loss, but I couldn't even join any games previous to the one I just got into. Did it put me in, except I was truly not in the game? Or what happened there, if anyone else has had a random win/loss stuck into their records.
I think, unless I'm just better than I think I am, that frost TB is a little too good. I went 32-0 KD and 500000 damage in a game that probably didn't last more than 30 minutes. Amazingly fun to play, but at the end I was level 20 to everyone's 13 or lower... so, it seems off. Shatter, in my opinion, regardless of my skill, is a bit too good at max rank. I was taking out people at a bit under half hp with a 3x shatter.
Ke5trel, thank you for supporting me against the fools who think "paying attention" will ever help you in an AoS-type game in regards to health and mana. I approve of ke5trel! (no sarcasm, text is too ambiguous -.-)
Frequency of spell-use, as One and I have commented about, truly does not tell you just what the opponent is capable of. There are far far too many variables to ever be able to blindly gauge mana. And also aforementioned, it allows anyone mid or later game to throw mana around because they are protected in a sense BY these indeterminable variables in mana. It becomes less luck-based if mana is shown.
DotA has fog of war.. and it reveals both items and mana. Items aren't even under debate of being shown, only mana is. DotA is the closest game relation to this. Not to say you're wrong, just the fog of war logic is a bit flawed in saying so.
I will concede to almighty Daton, and hope to see him use his amazing micromanagement skills while playing the game. Regardless, I'm not retarded, but even if I did keep track of that crap, TheBigOne has basically proved it a useless thing to do since items are not visible, and greatly affect what happens with said mana pool. Knowing the mana pool doesn't prevent a mana regen item from being sprung on an unsuspecting ganker either; that's just a thought to those liking to reverse the odds.</p
DatonKallandor is conveniently ignoring my post, showing just how useless paying attention (not even touching how unrealistic it is to keep track of 3+ players) can be against heroes whose gear cannot be seen. Perhaps he should defend himself instead of jamming an underlined pay attention down our throats...?
Just a moment here, you're telling me that skilled players can watch all casts from 3+ opponents (usually), know how fast it regens, and just how big the pool is by of course, memorizing mana counts of all heroes. That's really not realistic. the only way you'd know is if someone just went all out splurge with spells.
Is it me, or is the AI far too easy even on "Nightmare" difficulty? I used to be a "DotA Pro", so that may be helping me strategy-wise, but i roflstomp the opponent team with 3v3 two nightmare allies 3 nightmare opponents. When i say roflstomp i mean like i'm 18-0 with a 25 minute win, or something similar, with 10 + or - a few assists. I guess my request is either make AI harder or put an even harder difficulty up, because it's not much of a challenge as is. Also feel free of course to post
I personally agree with MetDragon. If enemies can't see your mana bar, it almost caters to those with less skill by protecting them in that enemy heroes won't know to jump on said noob. If the mana bar is shown to all, it makes it much more important to manage mana, which would be beneficial to serious players I would think.