The red channel on the '....-da.dds' file dictates how bright the highlights are from a light source, so turning down brightness or playing with contrast on that channel will reduce highlights. However from what I gather the highlight filter simply applies the '...cl.dds' to the entire ship when zoomed out, therefore if the cl is light grey/white then the ship may look artificially exposed. I tend not to play with the highlight filter as i think it isn't realistic.
zeusboy
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This mod contains textures for the 5 advent capital ships, other races in progress along with other ships/buildings but thought I'd release this first for some feedback. It mainly changes the areas that are coloured by the game itself with the team colours, just for a bit more variety. Plus a few tweaks to reflections and specular. Place the "Aesthetics 0.1" folder in the main mod in the appropriate /Mods-Entrenchment folder. E.g. "/Mods-Entrenchment v1.01" ;.
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Very helpful! although i think the -cl.dds alpha channel is for the team colour, and the red channel in -da.dds is for the specular.
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