I pirated my way into the beta, then I was stupid enough to buy it. And here I was, expecting them to fix what was wrong with the game instead of making it worse! Silly me.
Fangeh
[quote who="Siphaed" reply="15" id="2176289"]As for DotA, it's based off of a Blizzard product and they're not a trustworthy company in my eye.[/quote] At least Blizzard releases working games, and fixes them for the better.
Quit the game. It's the only way.
Saying "sales would have been higher if" is a logical fallacy. There's no way of knowing for sure that if no one pirated the game, sales would be higher. In fact, the opposite is more likely true, as there is no demo for Demigod. Many people, myself included, pirated the game to test it. And I bought it, probably before you did, thanks to GameStop breaking street date.
On a side note, in response to Sheezwack and in case anyone from Stardock is watching, yes, I would like my refund . If that comes, I'll unstall the game and send it back to Stardock (if they pay for shipping). And as soon as I see that the game is 100% complete, I'll buy it again. I'm not new to the whole "breaking games with patches" thing; I play World of Warcraft. But every subsequent patch has made the game better on the w
If I were a developer, I'd rather someone pirate my game and possibly buy it than someone never play my game at all. If someone isn't impressed enough to buy the game from reviews and trailers, than it's better they try it out first and possibly enjoy the game enough to buy it then go without ever playing it. In the end, this model favors both me, the consumer, and they, the developer. The main issue I have with Stardock's Demigod is that it seems as if the end product, the game I'm p
Yesterday, a friend and I tried for no less than forty minutes to play Demigod online together. Let me tell all of you how this went. And as a fun game, see if you can count the number issues the game has! We started trying to play, having the usual P2P issues we've suffered since beta. Great idea by the way, going with P2P over server-client. I can't get over how terrible of a call that was. Anyway, we started looking for a game even though we knew Favor, one of the key elements of t