Lyzra

Lyzra

Joined Member # 3553666
3 Posts 16 Replies 284 Reputation
Reply to Rage Quitters in Demigod

I also do think people pool up in the pile of rage quitters folks that dont actually have anything to do with the term. Ragequitting as far I am considered is often a emotional response of someone doing something and you get fed up and leave. With current gamestructure/networking issues as said its sometimes pretty much uncertain if people quit on purpose or client crashes/disconnects them out of some fancy reason. One game I playd, one where my side actually started t

75 Replies 155,848 Views
Reply to Rage Quitters in Demigod

With current connectivity issues its fair to say you dont most of the time have a CLUE if enemy/yourside is actually quitting or not. I have been in team where iether me or someone else quits at totally odd times, which I blaim for connectivity issues fror dropping that person and replacing them with an AI. Only 'rage' quitters I could confirm are those that are actually vocal and say they will leave and that's that. As I have said earlier, the game is bit too simple and flawe

75 Replies 155,848 Views

I would like the favour thing fixed, kinda removes the point playign completely pointless skirmish amtches and other rubbish when the pantheon is down. The thing with favour is really this: It allows you to modify the base template of different heroes somewhat and gives them different edges/bonuses that otherside cannot see or predict... usually. This gives each differently setup demigod at least in theory a refreshing idea of being unique in earlygame. Later in the game with

16 Replies 49,740 Views

I try to be as 'polite' I can. Currently if you dont know the games code and connectivity issues are total trash. Client has constant crashes that happen at least for me if I try to play something like four to six hour straight several times, usually ONLY during multiplayer games. Its not me, its just the poor code. Take my word on that one... Another thing is as the client/connectivity issues as they are, you cant really impliment that kind of crap when client kills you now a

4 Replies 956 Views

OP sounds to be bit... new on handling the forces of darkness or generals in general. I admit im nothing less than green behind my ears either, but what I have noticed as a general is that lets start with idol basics. Idols are supplementary support troops for you, healing idols are probably best, but cost the most. Heavy second are the siegeunits, they do SOME damage and the melee units are pretty much total rubbish. First level idols are in my opinions as a Erebus player complete to

11 Replies 3,147 Views

I know this kind of detail is something that really do raises emotions. Do take a step back though and look at the bigger picture, custom is abusable as it is. Thus if really pantheon favour points would be gatehred there that is obviously a no-no. Im not sure, but things could easier and seem to be somewhat resolved by the fact single player and multiplayer favour is earned separately? I admit I would like a feature where I can play with my friends, but I dont

44 Replies 13,199 Views

I have had multiple times the exact problem. I play just fine and dandy a pantheon multiplayer game, then suddenly my whole client crashes, dosnt send error message, dosnt give a debug screen like it used to in some cases. It simply dies, I lose a victory/favourpoints and participation in the game I just were in and thats about it. For me it usually dosnt seem to happen in the beginning of a pantheon multiplayer but somewhere in mid/late game, so it might be tied to something

4 Replies 997 Views

Hmm, it could be that how to put it. As with Erebus if im using just the vampy bite attack, its bit random how it works. Sometimes when I activate it on a running enemy he simply dosnt execute the command at all. It could be that when I uhh... 'activate' the command for him to attack the enemy was in range, but as game perhaps lags a bit or enemy is moving. He simply oversteps the powers range and suddenly the command is invalid and cancelled. So I need to use it again, but its somewh

4 Replies 1,222 Views

As suggested in other threads: If you join pantheon and find a matchup that starts to connect you people together, wait at least, eltsay thirty seconds. If there is still people that are not connected to anyone wait a fifteen seconds more and if not helping cancel. As said, its known an issue. Anyone on the list of your peers to join the match if even one isnt joined to anyone the match wont launch also if ANYONE else quit it wont launch. So if you see anyone leaving you bette

14 Replies 8,731 Views

Sorry to hear that, I personally wish anyone tryign to join pantheon could join and woudlnt be broken. Its been suggested there is some routers, be them your personal ones or even public ones used by your provider that kinda mess up with peer to peer connections that can cause... problems. I personally just have a dinky old cablemodem and my router most likely is owned/maintained and ticked mby my provider and I got no control over if its playing poker or counting sheeps. Anot

16 Replies 6,826 Views

Ugh, yes the pathing is pretty much horrible and especially as a general its even worse. Fog of war seems to often quit your demigod or minions to pursue a target you gave them. Making you FORCED to click constantly into fog of war in an attempt to move them as they simple stop moving the second an intended target disappears into fog of war. This is especially evident when an enemy is fleeing and thus soon disappearing into fog of war and making your demigod/minions just stop moving a

4 Replies 1,222 Views

I agree, a silly game is not really a basis for good wrath of god type of frustration and rage. Yet, I would politely suggest you take a pinch of salt andthen step back to mortal plane. I hope you do, heh... the thing is that games nowdays are usually bugfeasts to hell and back. Im... older, thus when I was young games were really small in size in code. As you get these bubblegum code like nowdays that are in size thousand to ten thousand larger than back in the pa

2 Replies 945 Views

Yes, unfortunately. I think I have had that error message popping out perhaps four to five times so far in total. I dont understand myself what causes it and it crashes the client every time, in matches often stealing your 'victory' which can be little annoying if you play pantheon. What I can say about it, it seems to hold some last hundred lines of what exactly the client were attempting to run and in the end probably is the culprit of what made the client crash. It seems to

2 Replies 892 Views

Im just a clueless player and not really been haxoring the code to figure out exactly WHY it does that, but my experiences are same if that offers any help, heh. The code seem to be done in a way that if pantheon server is lagging and not working as suggested or ping is too long or any number of the reasons your free to pull out of a magicians hat it simply freezes the program AND your computer. The priority of waiting/requesting soem connection with pantheon servers exceeds priority

11 Replies 2,359 Views

First I understand fully the game is pretty much just out and as games nowdays they seem to be released in state that dosnt make most people smile too much, well no biggie just need time to wait for things to be ironed out... but to details. Pantheon, that hellish amalgam of gods: Today I was enjoying the usual unresponsiveness of the login to pantheon and every time you choose to contact teh pantheon servers I guess, when you choose to 'fight' or cancel a match or something t

0 Replies 576 Views

To be serious the pathing for the demigods AND minions of generals is currently borked. Only reason it seems to work is that most of the maps dont have objects in 'way' of how the pathing seems to count the paths. Thenagain maps like Crucible, middle south flag (gold) acts as a pet trap. Pets cant find a path there and especially out. Pets in general are stuck in corners of map and if there is buildings near edge or side of some pathway where

0 Replies 661 Views

What I have experience today/yesterday was pretty much this. Today nothign but Crucible with 2 vs 2 and occasionally pantheon attempted bigger matchups, but the 'playerlog' was like 70-80 percent prefilled with bots. Those games were so rarely trying to launch, vs Crucible ones as the percentage of Crucibles even launching, because one person quit during matchup or couldnt connect. None of my non-Crucible games launced during the whole evening of trying. <p

16 Replies 6,826 Views

Heh, I dont mind little stabbing smacktalk here and there. Its just that in this occasion things were crossing even my lines for smack. At the time every time you kill an enemy, claim one battle objective and you get caplocks flood about whore/bitch/motherfucker. It is a long way from a good smacktalk. I personally would like some sort of avoid player x feature. That would allow players to pretty much self-regulate folks they dont enjoying pl

11 Replies 5,438 Views

Dont get me wrong, most players are just fine and dandy more or less you suffer from few flaws... People quit if game draws too long if enemy is just farming you and trying to prevent the battlefield objectives being met, even as theyre winning. Folks are really yelling in full caplocks in chat and honestly, I dont mind little heated arguments, but some players only yell profanities on nonstop flood. So, what's the Stardock/Whatnot policy

11 Replies 5,438 Views