Keeping it alive.
Task
With TCPView: Scenario: Firewall on router is up with ports open for 6073, 6112-6132. In the screenshot, I had just selected 'Host Game'. TCPView shows Demigod.exe trying to open UDP port 2967. After the connection attempt timed out, I received the error posted in my OP.
Kordesh, I'm not sure your problem is related to what I've posted. I'm able to join games and connect to peers without issue. The problem I've described is only when attempting to host Custom games.
I'm in the US. Again, what's odd is that if I disable my firewall I'm able to host and that random port connection is gone once I'm in the lobby of my game. So the connection on that port doesn't need to remain open the entire time, it's just at the initial request to host the Custom game. With my firewall off, the connection to the port opens and closes so fast I can barely see it while monitoring my open ports. I think the ImpulseReactorOptions.exe is only setting what p
With port forwarding in place for 6073, 6112-6132, when I select the "Host Game" button it hangs and then returns the error I posted. Monitoring my ports, I noticed it was trying to connect to a random port outside of the range we are told to use. The TCP ports in my screenshot are not the problem, it's the random UDP port outside the range we are told to use that's not getting past my firewall.
I'm unable to host Custom games. The client is making a call on a random UDP port that falls outside the range of what we're being told to use (6073, 6100-6200). I've posted all the details on it in the Tech Support forum here: http://forums.demigodthegame.com/347896 Thanks
Since configuring the firewall on my router to allow UDP 6073, 6112-6132 (configured in ImpulseReactorOptions.exe) I've had no problems joining games. I have been unable to host any games though. I looked into it today, and the client is trying to use a random UDP port when initialy requesting to host a game. In the screen shot below it tried to use port 2362 over UDP. In the several tests I did, I've seen it try the following UDP ports: 1493-1495, 1511-1513. When
I stand corrected, I ran the impulsereactoroptions.exe and checked the box to specify 6112 - 6132 and now all my udp connections are on those ports. So, I'm port forwarding 6073, 6112-6132 and having no problems with my firewall up on my router. Apologies to the devs for fanning the flames. Love the game.
I noticed while in the lobby for a custom game that I had connections to other players on ports other than the ones we've been told to use. I'm wondering if this explains why I wasn't able to connect to games even when I had enabled 6073 and 6100-6200 for port forwarding. I have had to disable my routers firewall to get games to work as a result. <img src
Hello, I've been able to get previous updates and play online. When I go to update DG through Impulse for the 4/16 patch, the download is hanging at 7.63MB (~29%). I've closed and reopened Impulse and and also canceled and restarted the download and have not had any success. This is my first game using Impulse so I'm not sure if this is a common occurrance or something unexpected. Any suggestions to resolve the issue would be appreciated. <p