[quote] dev team has already said they will fix this it is an exploit[/quote] Link? I've never seen a dev post directly acknowledging that it's an exploit. I've seen frogboy say they're going to change it but that was a post from the beta.
Vesuvius
There's some obvious demand for a map editor, but that pretty much clashes with the maps being 3D models. I assume gpg could just release the tools they used to make these maps(3dsmax exporter and such) but I think it would be better to have one that non modelers can work with. The best solution to this is to have preset backdrops that the map makers can pick(and maybe texture) and then allow them some way to lay out the paths. They obviously wouldn't have the same backdrop
It's because Agent of Kharma started playing pantheon on the dark side.
I thought you didn't play custom.
TB isn't lesser but he's pretty much as frail if not frailer than regulus. He's got a lot of AoE attacks that require you to get kind of close to use properly so it's really easy to misjudge a situation with him and get owned.
[quote who="Hobbes2099" reply="4" id="2162776"]For $4,095 and only 8 minions at your disposal that can be easily killed by a lvl3 or lvl4 spell, i don't see how "broken" the game can be. It's a good strategy for early game, but a lvl15 DG will swat at them like flies and like flies they'll fall off the map.[/quote] That number's exaggerated. For all 24 minions, the exact number is 3360 gold.
Bracking the game? Lol. Let me guess, you got stomped once by it and rather than learning to deal with it, you decide it's a bug/cheat/exploit and come on here to complain?
When I tried to host a game last night, I was having a lot of people getting even a 3v3 going. If I'm having the same problems later tonight, I'll be inclined to think the patch actually made things worse lol.
I think I've seen the shield absorb Erebus' bite. As I recall I lost no health but he still gained.
It's probably 2 gold a second. The reason my numbers are off was I used a stop watch to time rather than the in game clock from the scores menu.
I think the rook needs clothes as well. Let's face it, he's totally nude. His big hammer is just hanging out there for everyone to see. Totally wrong and disgusting.
I wouldn't mind seeing the HoL nerfed. It's kind of a must buy/no brainer item atm and makes forcing a full out retreat next to impossible if you haven't got an oak or an erebus on your side to chase.
I totally forgot the scoreboard had a timer :P.
[quote]It is not a "skill" to be able to point and click on a powerful favor item to equip your demigod with. It is especially not a "skill" when your opponent doesn't get to do the same.[/quote] He said that the skill was in figuring out choosing your gear, not the act of clicking it. I can only conclude that you are either being intentionally misleading(which I doubt you have the intelligence to do) or you're just as illiterate as you think I am. I'd bet on the lat
Ok guys this is from labbing it to see whether it's cumulative or not(just to be sure, I don't trust any of you guys :P). Settings: Initial gold set to filthy rich, intitial war rank set to 10. I do not think this alters gold income Map was crucible. I measured using a separate timer and just reading the values off so there's uncertainty here. It shouldn't be anywhere near the level of confusing cumulative with non cumulati
There's a heated discussion in a similar vein on GR. You would all do well to read it.
Voyager was awesome. Kim: Captain, the hull is breached on decks 4, 9, and 12! Janeway: Keep hailing them, I'm sure we can resolve it peacefully! Tuvok: I estimate we can withstand their continuous, noninterrupted, heavy barrage of phasers, torpedoes, spacial charges, and telepathic pulses for only another twelve point six seconds. Err sorry that's spock... Tuvok: Capitain, we've lost phaser
Are you sure you're not asking for that because of the obvious contradictions with your new thread ? Lol.
Favor items should be abalanced so the choice is totally build dependent. They should also eliminate the grind to get them. This way favor items would be a positive element in the game instead of the current stupidity which is who bought the right one before their points went to -10k or some other ridiculous number.
You should never go no bulb. No bulb skills might work out(though I really think bramble shield is too useful to pass up), but you should always switch to closed form when you dont need to be open for a spell because you get better mana and health regen. On a side note, does anyone know if heart will still recharge if the hits you're taking are absorbed by the shield?
[quote] Idiot. I already said several times I was not interested in playing against bots. Can you read?[/quote] Awww. Did I hurt poor wittle noobi wan kenoobi's feelings? You want to play against people who do not use the tools that they are given to play the game to the fullest possible extent. People like that are close enough to bots that it makes no difference. In fact, I think the bots might actually be better. They don't have a r
Here's a better tip for new players. If you want to be good, learn to use the cheesiest shit available to you. Learn to use it well and learn enough cheesy strats that you don't become predictable and therefore counterable. When your strat gets nerfed, pat yourself on the back and find something else to be cheesy with. You get better at games by playing to win, not by calling people who own you exploiters and cheaters and running off to play against bots.
I want the dead parrot demigod. "Pinin' for the fjords", "He's just restin'", and "E's a norwegian blue" would all be awesome abilities. A sphinx would be damn cool though :P.
This isn't an RTS. Not even close to an RTS, it's missing too many fundamental RTS mechanics. I thought I made a post in this thread but apparently not. Games where one side gains an irreversible advantage need to end faster. This is the only problem. The so called "slippery slope" mechanic is fine and keeps games from lasting hours.
I've been running a similar build, but I go exclusively the offensive AoE spells and the bramble shield up until level 10(this will upgrade all of these as quickly as possibly). From levels 11-13 I've been getting whatever I feel I need. I find myself using these abilities so much that I'd rather skimp on upgrades for some levels so I can get them up faster. It doesn't make much sense to get just level 1 in something like uproot(speaking of which, does anyone else find uproo