I don't think ramping up respawn times will help. If anything it'll just make it worse for the newer player. You still have the issue of not being able to successfully attack towers unless you reach a certain minimum level. The mechanic used to address this really needs to be such that if you're unwinnably behind, you die really fast and don't have your towers dragging out a game that's already over. Towers are what's causing this imo and they need to be addressed some
Vesuvius
I made a thread about minion spam in the strategy section because unlike you, I do not view it as an exploit but rather a potential strat. It's totally counterable. If you can't use AoE, pick off the minions one at a time. Every single one you kill is a potential loss. It's also on the list of things to change so people won't be able to do it when they get around to patching gameplay. What more do you want? Idols are useless without this and probably useles
As UB's spokesperson, I have been authorized to release his official response to these allegations about his parentage. And here it is: "GRAAAAAAAAAAAWR".
If stardock thinks it's an exploit, they should explicitly state it. The fact that it's on the list of things to change does not automatically make it either a bug or an exploit. At most it's a design issue and possibly a balance issue. These things need to go into lists too you know. I'm not going to argue anymore about how to define an exploit. I've stated my position on why it must be confined to bugs to have any useful meaning and I have noth
The definition of an exploit needs to be limited to bugs. If any unintentional aspect of gameplay is considered to be an exploit, then the term exploit is essentially meaningless because every imbalance or unforseen synergy between gameplay elements will qualify(both of which are crucial to the continuing evolution of gameplay). Frogboy's response in that thread was that he agreed with the poster of the thread. The poster of the thread said it was cheesy, he
I don't think it seems like an exploit. An exploit is using a bug to gain an advantage. Unintentional byproducts of the game mechanics are fair play. The fact is, someone made a conscious decision to put the limits on the subtypes instead of the generic types. The direct implication of this in the game is that you'll be able to resell the idols and keep the minions unless there are other mechanisms to prevent it(and there aren't, unless they're completel defunct). 
How the hell is this an exploit? I honestly don't see how it could be set up this way unintentionally. The population caps literally have to be set up per subtype and the programmers would have to realize the implication that you could then have two of each subtype simultaneously. Unless there's supposed to be another mechanism to prevent this(that's bugged and isn't working). I can't see how this is an exploit. Exploits require a bug and I can't imagine how this
I don't have enough experience with it to say what happens then but it isn't as if you have 6k gold's worth of idols sitting on you. Every idol should be resold as soon as you summon once from it. Effectively you are making a one time purchase of the units, the cost being the gold resell penalty. The few times I've gotten to use it(connectivity has made it kind of hard to develop this much beyond the concept), I've had significant quantities of gold mid game despite having t
Yeah, I just tried it with sedna. AoE healing + huge army + pounce to kill when they realize how much damage you're doing and run away = awesome.
[quote who="Tidus1492" reply="3" id="2143327"]I've been trying to grind favor points for over 30 hours now since I got the game and I still have 0 in multiplayer. Its definitely pretty tough to grind favor points in multiplayer right now.[/quote] Yeah I've noticed this too. Are they broken?
This seems to work pretty well to get high damage output from a general. I'm not really sure though. Here's the basic idea, you can summon additional minions of the same type provided you have a different idol. Right off the bat, if you do your buying and selling correctly, you can easily have 4 archer types and 4 melee types as soon as the cooldowns finish. What you'd want to use this with is a demigod that has some sort of group heal mechanism(because once the minion
[quote who="mehoo462" reply="4" id="2142456"]Actually there are hotkeys to select minion types, look in the options menu. 8 = Mellee 9 = Ranged 0 = Healers I = special (your generals' unique one). They are very ergonomically arranged. Just beware, if you use the hotkey to select your a minion type that you currently down have on the map it will select your demigod... so don't accidentally send him to the othe
Umm that's a reasonably sized paragraph.. I can split it up a little though.
[quote who="Istari" reply="21" id="2137922"]We have a pre-day 0 update that consists of the changes listed in Yarlen's posts. The official day 0 update will be released tomorrow though the updates there are mostly regarding server features and not gameplay changes.[/quote] Does that mean custom games will be easier to get into with the day 0 update?
Ok. This is my perspective as a new player. I'm still learning some of the tactical basics of the game so I pretty much suck. I won't claim to know everything that goes on in the game either so maybe this sort of thing is already in. Now a couple days ago, I played a 2v2 against two vastly superior players(not much choice for me here, very few had the game yet). One was in the top five for the beta pantheon(I'm assuming this is somewhat meaningful) and the other
I'd be worried about people spamming it and annoying you with the pop up mid fight. Other than that, it sounds good.
Mine says 1.00.0091 in the main menu. I got an update on saturday(bought the game from gamestop). Is this the same as the 0-day update or not?
Does that affect custom games as well?