Still can't connect worth a damn; it connects to one or two people and then does nothing about trying to connect to everybody else. In Pantheon, it connects immediately to one person, sits at Attempting to connect to: (everybody else), and eventually the one person I did connect to goes back under "Waiting to connect to:" and it sits there. Yes, I have the proper ports forwarded, yes I verified this using a port checking utility.
Feralax
Yup. Connect to several people in a lobby and then a few others just stick at 0 green till NAT has failed comes up.
Ooh nifty. Now when I fail to connect to someone the entire game freezes so I have to restart the game and not just hit cancel.
First a criticism: sorry about this Stardock, but somebody had to point this out--saying that you are going to forego using a server/client model for the sake of reduced latency is like saying you are going to code the entire game in x86 assembly language for the sake of having the entire program run faster; it's something that people decided a long time ago that we, as developers, weren't going to do, because the efficency lost by using a compiler is made up for by the gain in sanity/the pro