Fmlife

Fmlife

Joined Member # 3559959
0 Posts 3 Replies 70 Reputation

Glad to hear there's been some success for those with issues now lets just hope these in-game network changes include not requiring to upload at a steady rate of 40Kb/s per person to maintain a 5v5 =X

76 Replies 81,532 Views

I'm behind stardock with the game itself and the work put in but I'm not going to worship every post put out there. This post serves to show that the network infrastructure of this game clearly needs work. Many 'high speed' providers as stated offer great download rates with slow to average upload rates. Why then should demigod be considered a 5v5 game when even a large portion of broadband customers can't play a reasonable match. What about those of us trying to play together on a network si

87 Replies 179,043 Views

Funny how SD speaks so highly about reducing latency via P2P then introduces a standardized 350ms netlag. Fuck a server/client system setup per region basis could offer a betetr latency solution. On a side note I generally don't mind playing with people with high ping if i've successfully played with them before. That being said I usually am not open to 250+ ms players from Australia and Europe due to the higher risk of packet loss, game splits and ridiculous spikes.

162 Replies 306,173 Views