He said in his first post that he wants to even the playing field regardless of skill level. He also said he wants there to always be a safe zone when towers are around. To me this will only serve to make the game longer but still end in the same result. How does that make the game better? Simply giving a bad team some place to hide does nothing to help them turn the tide. It just means it will take longer for the good team to win. If you make towers scale with the levels of the demig
dangerboyrpg
Ok, so what I'm getting from alvaro is that he wants some artificial leveling of the playing field, so that a bad team gets advantages to such a degree that it out weighs the skill level and items of the opposing team. To me that's ridiculous. Why does a bad team deserve to have complete and total protection from attack when they're at a single tower. The good team doesn't get this advantage because they're at the front lines protecting themselves and not sitting at their towers. If o
What if the towers scaled up in HP and damage with war rank? Keep the same citi upgrades, but with a higher base for the towers, those upgrades might actually become useful.....
My earlier comments were regarding the fact that the vast majority of rage quitters I've come across are from two catagories. The ones that quit after their first death if it's fairly early in the game. And those that quit after their teammates have died more times then they think their team can recover to win the game or they feel their teammates are going to continue to die a lot. Any sort of 'leveling' of the playing field between a team that gets behind can a
Not sure how that will stop rage quitters. They don't quit because they don't think they can win. They quit because they feel if they're not guaranteed a win they're wasting their time. I think a system that punishes quitting instead of rewarding staying will always prove to be more effective. If the quitters quit too much and no one wants to play with them, or attempt to, they have no one to blame but themselves.
Did I just witness a forum/publisher rage quit?
Can anyone explain to me why we even have favor points? Why not just let everyone choose whatever favor item they want at the start of the game? After they fix favor so you can actually gain it again and buy things everyone will eventually end up with all the items they'll ever use. It's not hard to farm favor up to buy items when the system is working. You don't even have to play other people, you can just start a custom solo with AI. I just don't see the reason behind favor points a
I haven't been a part of a single game where I thought there was no chance to win. Many enemy team configurations that you would think would tear through anyone(UBx2 + EB, etc). But the funny thing is, all the games I've played are conquest, so the only goal is to kill the citadel. Once the other team gains the large advantage, they start buying citadel upgrades, usually more creeps. Which allows my team to farm those creeps at the choke points and therefore catch up in level and begin our pu
Same for me, however, I was able to purchase an item it remembered it for a couple games. Haven't looked today though.
Yup, I've still seen it with Sedna's heals on my teammates. She'll just turn towards them or follow them but not actually cast the spell. I have to issue a move command before it will cast. I'm starting to think that you have to actually cast before she stops moving otherwise it does it again. Would need to pay closer attention next time though to be sure.
[quote who="Peace Phoenix" reply="3" id="2203284"]I am grateful that they are working on fixing the game, however it doesn't help anyone to release a patch that has not been thoroughly tested.... Sadly, the some current problems with multiplayer are linked with the fact that it doesn't scale well with lots of user. So it can be thoroughly tested with 100 people and fail completly with 10 000 users. And the only way to have this stress test is to made the patch avail
I will second this motion. This patch could not have been tested properly. Tried multiple custom games with no luck in getting any of them to work. The connections are all over the place with people connecting and reconnecting to each other over and over again. Also, the Test# issue mentioned above seems to occur randomly. Also the sound options appear to be resetting to defaults regardless of where the actual sliders are set in game. Moving the slider will put the options whe