Beast and Rook seem to get stuck on invisible things the most, they do a sort of dance on the spot mid-move command until you move them again.
ItchyDustbin
[quote who="AnnihilatorX" reply="20" id="2282641"] ...although I've gotten fairly used to it, push M, click the minions behind me, push H to re-select the hero. Push O then H when I want to move off again. Can't you just select all and keep pressing 'O'?[/quote] It seems that quite often the "attack nearest enemy" overrides "regroup", whereas telling them to move overrides both.
It doesn't seem to be anywhere near as effective when you're against an organised team on a map that's not Levi.
I really like the idea of being able to place a one-time tower in pre-set spots to bolster defence, but being able to replace towers after they're destroyed doesn't really seem to fit with the gameplay.
[link]http://forums.demigodthegame.com/356232[/link]
Happening to me and several other people who I was playing with as well. Can't really play right now without continually rejoining till it doesn't use AU proxies for anyone.
I don't have a brain, so I can't really tell if you're looking for people to play with you or against you?
[quote who="Shurdus" reply="14" id="2282261"] Anyway, no matter how much effort the beta testers put in, after a month or so of beta testing and countless hours of testing by testers, there is alsways someone who will found some exploit or bug that countless hours and the best intentions of the testers involved did not spot. these issues always get found within hours after the release because the 'testing' of the community as a whole quickly overtakes any effort the beta testers could po
Pretty sure minions cannot attack while moving. Ranged minions such as siege archers and priests can stop then attack while following if they are faster than the target though. You can position minions ahead of people too so they can get hits as they pass the minions (much easier with spirits than other minions).
If you've played with them before and they are on your team now, you are a premade. This is the logic 80% of custom players use. [e digicons]XO[/e] If you check the general section you can see several baww topics proving most people use this logic.
Anything under 5-10 minutes I consider fine for going afk, because the AI would usually feed 5+ kills in those five minutes which usually leaves no hope of winning, whereas if he sticks around you instead have a guy who is just a bit underleveled now, which means you still have a chance to win.
The minion control really needs more depth, right now it's pretty much as simplistic as it can possibley get, and sacrifices a lot to be that way.
Pantheon -Top Demigod issues [quote]im currently 24-0 custom games played entirely as QoT, was wondering why im not on the list. it does have me ranked 26 on the custom games ladder , and 36 overall[/quote]
Bump, servers are still being hosted on a cardboard box in someones basement. [e digicons]:D[/e]
If the host leaves a game, it does not count 90% of the time. Lots of people obsessed with their e-peen abuse this. And to top it all off StarDock apparently reset stats beacuse of wins and favor illegitemately gotten from bugs, but didn't fix this which is arguably the biggest problem with stats. [e digicons]:')[/e]
[quote who="Anuslingus" reply="4" id="2279293"]I'm gonna go with fix what you broke with 1.1, then try getting the features that were supposed to be in 1.1 funtional before talking about 1.2. It's frustrating to have yet another screwed up patch, but it's even more frustrating to be seeing nothing from an official source posted about it.[/quote] 100 times this, why are we even thinking about 1.2 when 1.1 doesn't fix what it was supposed to, and has new features th
I have almost the same upload speed and cause 0 lag in 5vs5s. Although once or twice a week in a game of any size I will spike for like 15 seconds, then be fine for the rest of the match. So I suspect that isn't the cause [IMG]http://www.speedtest.net/result/504258250.png[/IMG]
[quote who="ZehDon" reply="2" id="2277286"]Yes, because this is a pay-to-play MMO. Excellent comparison.[/quote] It's something very game effecting (Equipment and levels, or favor items) that you have to spend time playing the game to earn. It's hardly that bad of a comparison.
Who cares, everything will be reset again soon I expect, because stats and favor still aren't recording right. And that was the basis for the recent reset.
I think the fortresses on Levi need to be a tad closer to the citadel, otherwise spirits take 0 damage whilst attacking, and the tower right in the middle isn't that hard to get down if you're persistant, once it's down it's a free run for minions. Tried this out just now, with just one Oak with spirits/morale I could wreck their Citadel pretty hard, and got it down to 1/2k health before I was even level 9. A team with no high damage AoEs would pretty much 100% lose without a huge kill
[quote who="Vladesch" reply="6" id="2276205"] "PRO ONLY" in the title. They are obviously for capable people who want a tough fight.[/quote] These games seem to attract more bad players than the games with names like "3vs3" etc.
[quote who="chevelleking" reply="21" id="2276079"]It's amazing how just because people pay money for a product, all decisions should revolve around them[/quote] Listening to the playerbase before making decisions will usually decrease the amount of displeased customers getting refunds, and get them more sales on future products. Also there is so much wrong with most aspects of the game at the moment that everyone who paid money has a right t
It's much better than the old chatbox, but it gets in the way a bit. Would be nice if it worked the same as the impulse chat, so you can move it and change the size.
[quote who="Zechnophobe" reply="22" id="2275294"] Remember, you cannot judge balance simply by the 20 best players in the game. That'd be like judging fashion by the 20 skinniest people in the world.[/quote] *cough* Don't you see all the models in fashion magazines with waists you could fit one hand around?
Expecting another reset sometime in the future, considering stats and favor still aren't recording a lot of the time...