nivina

nivina

Joined Last seen Member # 3563201
0 Posts 17 Replies 78 Reputation

[quote who="techubus" reply="15" id="2181591"]Demigod sold more Digitaly then it did Retail. If those were counted, it would be #1.[/quote] Yeah sure, the 3 games below it are on Steam. I would assume that a game on Steam will vastly outsell a game only found on Impulse. I'm no Valve fan, but I can at least recognize that Steam leads the digital distribution platform on pc.

21 Replies 19,150 Views

[quote who="scyldSCHEFING" reply="1" id="2178229"]No, but he's right. Most intelligently played generals are able to repel assasins single handedly, but it's a rare situation when the same can be said for an assasin vs. a general. Perhaps the only exception to this is a Rook with a full set of Towers of Light set up, but of course that takes quite a bit of time to prepare. And not only that, but in a 2 v 2 situation, 2 generals or 1 general + 1 assasin is typically going to

54 Replies 186,303 Views

you upgrade your citadel and run away from the UB. If it's that obvious the other team is wasting all their money on items, you (being the better player, upgrading your citadel) just have to make sure to a) not die, so they get no more money and b) take advantage of the situation with capture locks and citadel upgrades. Though i feel like 99% of this game has no clue when it comes to strategy. But that's it, at a basic level.. That no one seems to get yet. that's all yo

2 Replies 1,141 Views

UB = spit and run. Honestly the most worthless demigod in the game. morso then the torch bearer. and that's saying a lot. no wait, 2 way tie between UB and Rook. Both are unbelivabley terrible. It confuses me to no end when players die to assassins. I don't mean in gang up scenarios, i mean in general play. Assassins cannot compete with generals 1v1. The only way for assassins to kill generals is to gang up on them and hope the general is dumb enough to walk into it.

54 Replies 186,303 Views

I'm confused, there are no numbers. Why do you all assume it sold well? How do you know 3rd place isn't 10k copies? Honestly, what the hell? It beat out two extremely nitche rts games. That isn't saying much at all. Put some numbers with it, then you can say it's impressive. Be realistic. Sad that I have to point this out and that I will be considered a nay-sayer for taking this for what it is.

21 Replies 19,150 Views

to start: 2 scrolls of teleport 2 scrolls of capture lock 10 min mark: cheapeset gloves, speed boots, cheapest +hp torso, siege idols end game: bishop idols i always leave base with 2 teleport and capture lock scrolls, it's mandatory over all else. you teleport to where you wanna go, if you are walking to or from base, you are losing. i play the queen of t

29 Replies 4,514 Views

If it's 1v1 with a QoT and they put up the shield, the only intelligent solution is to go away. it doesn't last forever. Just leave, or you will regret it. In a 2v1 situation, depending on classes, you may be able to plow through her shield. As an exclusive QoT player I'd say the only people who are a real threat to my shield are the unclean beast and torch bearer. Fireball will either take it out or remove most of it, unclean beast's spit eventually gets through it, it at least makes me have

12 Replies 6,802 Views

[quote quoting="post"]Suggestions?[/quote] I am confused, why do you single out minion generals? Everyone gets gold at the same rate. Are you insinuating that assassins get more gold because they can kill creeps faster? Or perhaps because you think assassins kill players and get free gold? As the QoT your default attack is an AOE. You should always lead the game in creep kills. This does equate to more income, but not as much as if you were to go around k

12 Replies 2,534 Views

i'm having the same issues as a few peopple are describing. 3 friends and i just played 4 games in a matter of 4.5 hours. the games themselves took about 20 min apiece, but getting us all in the game lobby was a headache. we ended up figuring out that if we just quit the game completey before trying to do anything in the game, it would usually work. sometimes one person would have to quit twice, then they would get in. then at that point i'd open up more slots and let public players in. which

286 Replies 503,103 Views

I pin victory at the exact moment a team gets catapults. Until that point, it's anyones game. Demigod's themselves do not carry enough sway to decide a victory earlier, other then just dominating flag control of course, or whatever your game mode may be. Obviously there are exceptions, like one team just relentlessly beats down the other early on.

51 Replies 11,908 Views

I disagree, a game should be reviewed as is, on release. If they release a game like this, they should get slammed for it. So then the next time they release a game they will do it properly. You never learn unless your hand is slapped. If everyone is all nice and sympathetic the system just gets worse and worse and worse until it eats itself.

19 Replies 8,288 Views

First of all, I know the DPS is prior to armor. And I understand some people actually spend money on +armor items. But it requires someone to purchase nothing BUT armor items to get anywhere near 50% mitigation, and if you do the math, +health items are far more beneficial through most of the game, in addition if you aren't putting points into your citadel and taking advantage of your war score, you are never going to win. On average I'm assuming 30% mitigation. And when taken into account, y

9 Replies 2,726 Views

[quote who="Heartsbane00" reply="3" id="2147844"]Mulch vs Bramble in my opinion depends on your teammates and the team you are fighting. I do agree with you, however, on the aoe spike spell. The reduction to armor synergizes well with focus of this QoT build. At least I'm glad someone agrees that the shamblers seem to have promise in addition to the other builds I have seen on the forums.[/quote] Honestly not sure how mulch vs bramble depends on teamma

9 Replies 2,726 Views

bramble shield is not an acceptable alternative to the passive ability, both are required, mulch should be dropped. the passive ability gives +14 damage and +360 health per shambler, when maxed. bramble shield gives any ally a damage shield. Here is the hard info from the LUA files. The total dps with compost is 54.88, per shambler. 52 for minios, 62 for siege and priests. Add it all up and you get 571 dps for all 10 minions total, before items are taken into considerat

9 Replies 2,726 Views

Mulch is overrated. The healing aspect is worthless, as bramble shield gets the same result (a little less poweful) and can be used on allies (you are ranged and if you know what you are doing you won't take much damage, this is mostly for your allies). And the AOE damage is unattractive, at best. 750 point aoe is going to kill what exactly? Creeps. Whooop deee dooooooooooo. I realize you may find some moron player with low health waiting to get bombed by shamblers, but

15 Replies 2,235 Views

Compost: This is fine. No matter if you go the minions route or not, everyone using this character should be forced to use uproot. It damages towers outside of their range. Though I would argue your points are best spent somewhere else. But for the uproot/shambler folk, this ability should definitely be used Mulch/Shamblers: Fine how they are if you believe minions are worthwhile. Open/Close: Open has all her good abilities, c

15 Replies 2,235 Views