Sheezwack

Sheezwack

Joined Member # 3563654
4 Posts 242 Replies 1,950 Reputation

Maybe, but it isn't a huge nerf. The armor reduction changes are pretty much negligible, the mana cost is only significant at the highest level, at which point you probably have tonnes of mana anyway - so its just the damage/health nerf, which isn't a huge change either. I play Erebus quite a bit and it seems like a reasonable tweak to me, he will still be pretty tough.

126 Replies 270,687 Views

[quote who="Frogboy" reply="8" id="2199953"] If you thought I had a decent level of professionalism then you were mistaken. [/quote] This is pretty sad Frogboy. You must realize that you are now a big part of the face of the game, for the sake of the game and the rest of your team you need to have a decent level of professionalism. That is the position you have put yourself in and you have a certain responsibility. You don't need to

119 Replies 242,329 Views

I didn't see a post on this so many have probably missed it. Looks like it might be a pretty good 'tweak' not a huge nerf which is good. [quote who="Frogboy" reply="22" id="2199895"]Just got this note from GPG. Not for today's update but for the next one (which is likely going to be v1.01): BALANCE- Lord Erebus Bite Bite's Mana Cost increased, Damage decreased, Armor Reduction decreased. Mana Cost increased from

126 Replies 270,687 Views

They are pretty annoying if you are trying to use the Heart of life, that is probably their biggest benefit :P

48 Replies 23,426 Views

Incase anyone doesn't know there is a bite nerf coming to make it use more mana, do less damage and less armor reduction, as posted by frogboy. I think its in the next update

37 Replies 21,700 Views

Yeah but if a new player was to ask m: "What is the most valuable tip you can give me", I would say: "Not dying is very important, not only do you have downtime and less gold, you give the enemy a big chunk of gold which can quickly add up to a huge advantage for them" I don't mind losing either, but I believe that is one of the most important strategic things in the game. I really don't see how anyone can say it is not. "Talk to teammates" i

21 Replies 4,067 Views

An equal split of gold for all team members still seems like the obvious, most simple option to me - it should also make people play better as a team because you can play a support character without being penalized. Like I said, add this as a new game option to begin with, that way people can try it out.

25 Replies 57,416 Views

Yeah the problem with clan matches for myself and probably many others is that I don't want/can't be tied down to a schedule like that these days - I just want to be able to jump on and play with whichever of my friends are online. Scheduled matches are probably the last thing on anyones mind at the moment, we all just want to play right now. Personally I think they could teams going and fix all the multiplayer issues before they even bother looking into scheduled clan matches.

49 Replies 54,466 Views

Ahh i think i edited my posted and left the wrong word in, there u go :P It's not just about the normal attack, you need to compare abilities as well, TB has all damaging abiliities in fire mode, this isn't the case for ice mode either. In addition to that the fire cooldowns are pretty small, i think the ice ones have longer cooldowns. If they did it for balance then it's fine as is, if not there is the risk that it will make him OP and then

26 Replies 15,403 Views

Can you add something like "Pantheon: Teams" as well, where you can make a team from your friends list and join as team.

49 Replies 54,466 Views

It probably wouldn't make that much difference if he could run while firing, they may need to adjust some damage for balance or something.

26 Replies 15,403 Views

They should maybe add a new game option for "Equally split DG bounties between all team members", that would make the game much better imo.

25 Replies 57,416 Views

Ahh damage doesn't accurately reflect the usefulness of a DG in every kill anyway - what if you are sedna and playing support healing teammates? Splitting the ratio by damage would make it much worse for support DG's. Don't forget this is a team game, and DG's on your team CAN actually buy items and give them to you. Personally i think there should be a way to give gold to allies because of this anyway.

25 Replies 57,416 Views

I can't see it being a bug, since most others can fire while moving it seems like they would have to intentionally make it happen. Unless it's a side effect of the two modes, can queen of thorns attack while moving in both modes?

26 Replies 15,403 Views

[quote who="techubus" reply="2" id="2198158"] Spooky is exactly right. Demigod performs nearly identical to Supreme Commander when it comes to ping and latency issues. Anything under 350 is going to be fine. Even 400 should be fine. It's not the ping that is the issue, its how stable a ping is. [/quote] Exactly, someone with a low ping and a high packet loss will be worse than someone with high ping and low packet loss. <

57 Replies 96,247 Views

[quote who="Ezzekhiel" reply="12" id="2198216"]Another good tip imo : learn to play different type of demigods. Why ? So you can help filling roles in your team.[/quote] Yeah in addition to this, if you are having trouble with a demigod - before you go running to the forums shouting "nerf, nerf" - play the DG that is giving you problems. This is the best way to work out their weaknesses and how they are played, which will allow you to play better against them.

21 Replies 4,067 Views

[quote who="nilsy007" reply="11" id="2198186"]should be pointed out that getting killed by defense towers will not give enemies gold bonuses or kills unless they are close to the tower [/quote] I thought you got assist gold if you actually helped kill the DG, do you get it just for being in the area when a DG is killed?

21 Replies 4,067 Views

Actually I would have agreed before the latest beta patch, but I played a 4v4 with some 300 pings and it was very playable. If anything it was held back by sim speed in the end. So if you have a 300 ping and a good connection (i.e the ping is because you are far away) then you should be fine. If you have a high ping playing with your neighbour then you probably have a crap connection and will be getting lots of packetloss etc.

57 Replies 96,247 Views

Yeah but you could technically make a rts p2p game that allowed joining mid game if the engine was designed for it... like people have said it's similar to save games.

72 Replies 172,555 Views

still heaps of problems with this patch... 5v5 games were just impossible, 4v4 almost got working... we got one or two going. hopefully they can put some more fixes in :(

72 Replies 172,555 Views