Bump again. Can we have overview of the AI code? It may be that we can improve it with mods?
Duncain
Starfury, Notice that the Normal AI doesnt have access to the same Favor items as Hard and Nightmare. Also thats not the only difference between Hard and Normal. In the code something called the PlanDepth is adjusted for Normal and Easy. This may be making Hard AI play better. Also note in tournaments: On Easy -> Player team mates are nightmare; Enemy are easy On Normal -> Player team mates are hard; Enemy are normal On Hard -&
So hows this coming along DeadMG? Im happy to relaunch the game when I enable a new mod.
[quote]Horrific idea, not much to discuss.[/quote] Okay then... I guess it wouldnt be much fun. What about 3 lives max?
The issue is that once you are behind there is no real way to come back. The whole problem stems from when a demigod dies. The extra gold and timeout gives the otherside such an advantage that its basically not worth playing. The solution I propose is pretty radical - When a player dies they are out of the match. When all DGs on a side are dead the otherside wins. This would quickly stop all the players that keep dying on towers and giving gold to the opposition. It would also
Dude, go read your first link again.... the link to download is right there in front of you ;-) Also I dont think this will work online anymore since DG came out of beta.
[quote]Early game: Structural health upgrade is a must for most maps.[/quote] I dont agree. No one will be able to assault your towers early on. Save the gold. [quote]Carrying portal scrolls is essential if you know the enemy will be able to run fast than you. Hell, carry at least one in case you need to get to the other end of the map to aid an ally.[/quote] Maybe. I usually have a teleport scroll at all times, but I find if have time to use it you probably
Perhaps they could also just adjust the AI to be more helpful to the player? It could even be as simple as "stay within range of the a human player at all times"? Or even just "run away of less that 70% health".
[quote]Can someone give me some other options?[/quote] I guess not ;-(
Below is what is currently my overall strategy for playing a DG match. Basically it is broken into early, mid and late game. Early game is before you have the gold to get upgrades. Mid game is while you are buying upgrades. Late game is when you have enough ability to attack towers. Required steps are ... Required ;-) Optional are tactics I try sometimes before moving to the required steps. Aside from the specific DG ability use this seems to basically be all the ta
rookrolled, go away. This is a thread about AI issues not about connection issues. [quote]Am I in a position to back up a HUMAN player? DO THAT[/quote] Actually, unless Im missing something that is one goal that is not in the AI list. Theres something called MoveToFriendly goal, but that seems to cover moving to near
The full list of cheats for the AI can be found in my post in this thread: http://forums.demigodthegame.com/349524 I generally find the Normal AI in Skrimish or Hard level in tournament (as the AI is gimped at normal difficulty) and above pretty good at knowing when to run away and when to attack. The issue Im having is that because Hard and Nightmare have a fixed gold and exp multiplier once they hit a certain level they are almost indestructible. I think it may be be
Bump. Also it would be nice to have an AI code overview from GPG?
The cheats for AI are as per my post in this thread: http://forums.demigodthegame.com/349524 Basically on Hard your allies are normal AIs (no cheats). The enemy AI are hard AIs (cheats for gold and exp).
[quote]So just to be clear, if I edit that lua file I can get rid of the stupid multiplier you get in normal? I was expecting normal to be just that, normal (ie. no advantage or disadvantage)[/quote] If you know how to do mods they yes you can change these multipliers. But remember currently if you mod the game you will need to remove it to play online. [quote]Thanks for the info. Quite enlightening. I really hope they implement a disable cheats/handicaps toggle so we can play
[quote]There is no multiplier in normal.[/quote] There is on normal tournament level. You get Hard AI allies.
[quote who="Steel-Blade" reply="3" id="2172750"]In which file you got this from?[/quote] Its in the dgdata.zip under the lua folder. Game.lua contains most of it... but some specficis are in several AI files.
Heres the AI cheats for skirmish. They apply to both allies and enemies: DifficultyHandicaps = { # Easy { GoldMultiplier = 0.75, ExpMultiplier = 0.75, StartingG
I should clarify... It only effects tournament mode.
[quote who="Deepjay" reply="18" id="2172384"] Anyone know what the street date for the game is? [/quote] Just rang eb... 21st May ...
[quote who="Darvin3" reply="9" id="2172363"] As I have said in other threads the reason for this is for tournaments: # On Easy -> Player team mates are nightmare; Enemy are easy # On Normal -> Player team mates are hard; Enemy are normal # On Hard -> Player team mates are normal; Enemy are hard # On Nightmare -> Player tea
Has anyone who has looked at the AI code worked out what the plandepth does yet? It seems to be reduced for the normal and easy AI and this has a negative effect on their performance. I had a look at the code, but havent worked out its effect yet. Anyone from GPG care to comment? Cheers!
Yes its moddable, but the issue is that at the moment installing mods breaks the multipler game.
As I have said in other threads the reason for this is for tournaments: # On Easy -> Player team mates are nightmare; Enemy are easy # On Normal -> Player team mates are hard; Enemy are normal # On Hard -> Player team mates are normal; Enemy are hard # On Nightmare -> Player team mates are normal; Enemy are nightmare Normal and
I think what hes asking is if he downloads it and archives it off to CD and the stardock goes broke will he still be able to play the game?