There are just too many bad pugs. I've decided that a 0-5 kill rule is autoquit. If the combined team is 0-5 before they get a single kill, i leave 100% of games. These games are simply unwinnable.
RainFall2112
the priest i lose system is the absolute worst feature in this game.
My sedna often just stops when moving.
Same thing today. Pretty much always 1-2 downsies.. I have a 5 kill rule, sometimes five. If my two teammates 5 times without getting a kill i autoleave. The games over. They have no hope.
Also sedna just STOPS sometimes when using her 1 attack. It's really lame. Not sure if this bug is old or new.
[quote who="InfiniteVengeance" reply="15" id="2238712"] You get gold for assists now, when dead. That is bogus.[/quote] How? Seems reasonable to me because often times the death can be like .1 seconds later. What if it was YOUR tower or mine(e.g. rook, regulus)
What about the rook tower bug? I mean its so annyoing trying to spam towers and it be 1 pixel off and it cancelling because it can't put a tower there. The game logic should put it at the closest acceptable location within range.
Never EVER should an upgrade give your enemies such a huge advantage. Its a CLEAR design flaw. I would get it of priests say had a neutral effect. But the fact that buynig an upgrade can cause you to instalose against equally skilled players=DESIGN FLAW. The solution? Take away all XP for priests kills, or reduce is drastically. Problem solved.
This proves less that priests are bad to buy and more that the design behind priests is inherently flawed. GG stardock.
Think about it this way... Let's say you're just watching a baseball game. Your team is down 8-0 in the first inning due to crappy pitching or w/e. You planned on watching the game but decide that you'd rather go sit in the sun and read a book instead. THIS is the mentality of people who quit games becuase of bad players. The conclusion is foregone. If you read in the paper that the final score was 10-9 in favor of your team are you REALLY going to feel like you missed out on a game tha
Quitting games is your fundamental right. If the game has been lost due to a poor player or what not you are not obligated to finish.
It's sad that a few of the people who rebut this argument don't even understand basic concepts of the art of war. A basic premise "You do not beat intelligent people by folly". Meaning good players don't make mistakes, they must be tricked. There aren't many "tricks" in this game. Skill is basically doing an ABC order of things correctly. It's not skill like poker or RTS. With that said if you beat someone who has a huge edge on you they are merely an inferior
Noone cares about a loss. I'm not playing for stats. I'm playing to have a competitive game. If it doesn't exist. Time to find another.
I quit anytime we have a feeder in the first few minutes. There's no excuse for a guy just running up and dieing. The game is essentially over. The other ones is when the game is lost. I say "GG you win" and leave. Just like in WC3, you don't purposely prolong a loss imo.
I've spoke of this before. The whole favor system is flawed. it doesn't prevent "rage quitting". What it does it teach you to rage quit earlier or rage quit after you've got all your favor. All it does it creates a WoW battleground like grind that noone likes and benefits the "haves" while putting the "have nots" at a severe disadvantage.
Sure 2v2 there will be some shifts because there's more variance. 3v3, 4v4, 5v5 is a pretty static game. The way levels scale if someone is 15 and everyone else is 13 its pretty much GG because they poorly implemented the dmg ratios of levels so that a level 15 does insane dmg to a level 13. It's very WoW like
They don't need more classes. They have enough of a hard time balancing these ones.
until then we just rage quit.
Artifacts? How many games actually get to the artifact point? Not very many. Only the bigger maps. I've only had 1 game today where someone reached level 20 and it was because like i said some noob was 0-6.
There's no momentum changers, no "turning the tide". If you say have a guy giveup 3 kills in the first 4-5 minutes, the game is effectively over. It's best just to say GG and find a competetive game.
I agree with the surrender concept and the fact that this game is balanced for the winner. Diminishing returns on kills and kill gold please so 1 player can't be farmed.
Agreed let everyone just pick a favor item. Take the grind out of this game!
Oh to add.. I was getting like 2-3 shot by a level 20 when i was 15. This is well.. retarded.
They need to fix a few. Like the imbalance in levels. This is not fking WoW. If someoen is level 16 and i'm level 14 it shouldn't be a retarded nearly unwinnable battle. He should have bonus stats, more talents sure.. but not some sort of diminished damage/bonus dmg because of his level.
Case in point.. When i first started with no favor items i was losing about 90% of games. Now with boots i've won every single one since. it's ridiculous that one item giving you such a good head start should win games. It does not lend favorably for new people to play to play. "I like favor items, when they start working it gives me an alternate reason to keep playing the game, a goal to work towards to help keep me intrested when I begin t