Why is this still not fixed?
RainFall2112
Are they ever going to fix pathing issues? And UB's ooze only working while stopped?
HoN is pretty fail. it's zerg/gib game. You can easily die in 2-3 hits without anything fancy. That doesn't take skill. That was like PRE TBC WoW. One of the great things about demigod is the deeper HP pools(with hp stacking) and the simplicity of buying items. The whole DOTA recipe system is too complicated to care about. Noone wants to play barefoot contessa at the shop. We're not girls.
Yeah reg doesn't seem as overpowered before because priests offset alot of what he can do. With priests in the game htey can't just plink plink plink you down like before.
People loooking to roll noobs in pugs have low self esteem. I do as well like joining then leaving when it fills or after the game starts. If you are that pathetic that your plan is to roll noobs i feel sorry for you :(
Whether it's your character, or your minions.. Pathing around corners at times can be horrendous still.
[quote who="Angnomander" reply="8" id="2267177"] quoting post Now remember, Regulus isnt a mana dependant character. So he has the potential to simply stack health items, completely negating this. You're wrong about the mana. Start up a game, drop a few mines, snipe a couple of times, and then see how much mana you have left. What you're missing is that Regulus is fast enough to move back, tap HoL, get his mana back, and be right back in the fight a moment l
@RainFall2112: "No regulus is pretty OP right now. I mean Double regulus is fairly retarded. I'd like to see the cooldown on snipe pushed to like 30 seconds or so." Huhh? double anything is fairly retarded.. double rook - 16 towers. double torchbearer - 5-6000 HP burst damage from abilities. double regulus - 12 mines and/or 2 snipes. double sedna - twice the heal.. double QoT - permashielding. double UB - 2000DPS. (before item procs) Really the only demigods i dont
Is thinking before replying so hard? Reg gets it @ level 2 with a base ability every tree gets. You have to spend gold on minions that is not easy to come across in pantheon 2v2. Also TB fireball has a cooldown and his mana pool/regen is generally underpowered in the game. They are nowhere near as viable as regulus' "set it and forget it" tower destroying ability.
Regulus on Zikurat in pantheon is always a joke. I've never lost as regulus and i've only beat regulus' with downs.
No regulus is pretty OP right now. I mean Double regulus is fairly retarded. I'd like to see the cooldown on snipe pushed to like 30 seconds or so. In addition there is absolutely no way to beat reg in pantheon zikurat. He can just save up for artifact and boom. If i get a decent reg player on the other team i just say "sorry this map is stupid vs reg" and leave. That brings me to the fact that he is the best person in the game to take down towers. You can't leave reg alone. I
Let me also add to this. Mines would be closer to being balanced if that map was "wide open" all the time. If it were just an open world. But with the slow masturbation we have to do at the flags for the first 10 minutes of the game or more its hugely in favor of a class that can just sit back and control a lane with mines. Once the all the towers are down and everyone is running around it's a bit more balanced because people can actually just avoid the mine
It's sad that people don't understnd how overpowered mines are, and especially with two regs. The arming time should be a second or two longer. In general its fairly ridiculous that a reg can stand on top of you and put them at your feet and get huge garaunteed damage. You have two choices (run), or run behind the reg. Yes running behind the reg sound easy. It would be if the pathing in this game didnt blow. I mean many people forget this is still a BETA game. They have made
I agree with the gentleman above who said pathing issues=lol. Yes pathing is very poor in this game and would be tough with the trees.
Don't turn this game into WoW where its grind based in any form please. Favor grinding is bad enough for new players.
Priests just need to be buffed. They should have HIGH settings dmg and healing and HP.
I agree somewhat. Whoever buys priests and ninja captures a portal first usually wins, but this requires teamwork and strategy more than just wearing people down and gibbing the feeder. So far here are the best settings Troops High Towers High Gold Earn rate: High XP rate High. Spawn Rate: LOW This tends to benefit TB ALOT because of his AOE power. So 2 TBs will be sure win. It
thx bman. Yeah i didn't see anything in the instructions about unpacking the dgdata.zip. Only saw renaming it. Unpacking it worked. Thank you
This crashes for me everytime.. Unhandled exception: failed to load "/lua/debug/EngineStats.lua" module stack traceback: Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Reactor version: 1.00.56 Demigod version MAIN.1.01.0139 Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file
You can't win by simply gibbing the feeder. Priests are not only viable, but they are necessary. I can see nerfing the dmg slightly to tune this better but this proves to me that the HP on normal creeps needs slightly buffing and possibly the dmg component as well.
If you read your argument you prove nothing about momentum. It's fairly obvious why.
Seems like this is madeup. A level 20 UB can ooze his way through an entire crowd with artifacts.
spit is fine. it's the stacking HP ooze builds that own.
Uh rolling pugs is for scrubs. Anyone can do that.
Who cares?