eyalcohen

eyalcohen

Joined Member # 3572656
0 Posts 5 Replies 204 Reputation

I'm a little surprised by this sentiment. I think it's been pretty clear from the beginning that we were entering a different sort of beta process. You sold people on the idea that they would get to watch and influence a game from the very early stages. This is an incredibly unique approach in this industry (I want to say it's never been done for a commercial game). Personally, it's very rewarding to see the stages of development, and makes me much more engaged in the

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Battle Options: 1. Instant Resolve (army 1 and army 2 meet, one is destroyed instantly). 2. Auto-resolve. (army 1 and army 2 meet, it zooms in and plays out automatically). 3. Player resolved. (army 1 and army 2 meet, it zooms in and players can give orders. At any time they can have the computer take over to resolve it). I'm curious about the auto-resolve option. Generally I want to either inst

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Chalk me up for automatic road building. Plop down a city and it automatically works to connect itself. I really like the idea of roads being somewhat organic (ie, dirt trails from enterprising entrepreneurs), which can then be improved upon by dedicating extra money from within the city. I dislike the worker route and hope it is avoided - it just has never been fun in other games (MoM, Civ4). It also always seems like every tile is covered in road by the end-game fr

120 Replies 206,311 Views