When I play DOTA games on Battle.net, I use listchecker to host. As the host, I have to open up listchecker and forward my ports. But everyone else just joins like a regular game. They dont have to have listchecker nor do they have to mess with port forwarding. Everyone just connects to the host directly, and it works beautifully, with EVERYONE below 50ms ping. There are no lag times when joining games either -- its instant. So my question is, why didn't Demigod use a similar implemen
zooplibob
[quote who="UhelligGudn" reply="12" id="2168618"]Let's see. Size of Blizzard. Size of Stardock. Yeah. Sounds like a totally fair comparison of resources.[/quote] [quote who="Awbee" reply="15" id="2168893"] Wait what? Warcraft 3 was released 2003 as well as the first version of dota. So they had like 4 more years to solve their problems. Given that you joined this game 2 years ago. And still comparing Blizzard to Stardock isn't that like david vs. goliath? Su
This is the biggest noob company I've ever dealt with. As a DOTA player for 2 years, I've come to expect the quality and reliability from Blizzard and the DOTA map designers. I never hear them whining about taking a weekend off leaving a game unplayable that so many people have already paid for. The best word to describe my entire experience with this company is "unprofessional." I'd understand if some of my friends were making a game and cut them some slack. But I boug
I have 2 friends and we want to play games against other 3-man teams. Creating custom game and having 3 randoms join is no fun, as we are coordinated and used to playing together, and they are just 3 random people who joined the game. Warcraft 3 has an Arranged Team mode which does the automatic matchmaking between teams. Does Demigod have this? If not, then what are our options? Theres no chat rooms or anything to organize games... so what are most teams doing? <p