[quote]second. In 2 seconds you'd do the equivalent of 3.3 hits of damage instead of 2 hits.You lost 0.5 hits of damage. In merely 2 seconds, you have a net gain of 0.8 hits of damage. 80% more. In 7 seconds your gain is another 4 hits of damage. You only lost 0.5 of a hit. This is about 60% more damage. At level 1 your gain is 1.25 hits. This assumes 1 attack per second. Not as good as maxed, but that's just the nature of the skill, it requires investment. <b
Nemikan
Lowed the cooldown listed from 12 -> 9 seconds, removed Spike Wave. More changes to come later.
[quote who="liq3" reply="4" id="2174851"] quoting post Unclean Beast: Ooze - Weak compared to Post Mortem. Needs to not cost hp, have increased damage, a huge atk speed reduction, or a new effect. Firstly, Ooze already has a ASR (attack speed reduction). It's 40% at level 4, which is HUGE. Secondly, Ooze does 140dps, that ignores armour, to everything nearby (at level 4). Spit does slightly more then 150dps at level 4. And P
[quote]Obviously balance testing with AI is useless because even on nightmare the AI is really dumb - so it needs to be done with real people in multiplayer - so until the multiplayer bugs and connection issues are sorted out, I think all of these calls for nerfs etc are unwarranted.[/quote] This analysis is all done based on playing multiplayer games.
To Sheezwack: I agree, minor changes are best if your able to test them as they are made. <a id="ctl00__Content__RepeaterReplies_ctl18__LinkUser" class="hand" ti
Took another look at warp, for one reason or another I remembered it being a bit smaller. Its currently 15 yards, for comparsion Lord Erberus's Bat Swarm is 20 yrds, upgradable to 30. In relooking at these items I'll scale my original statement down back to 20-30 yards instead of triple the range. Originally for one reason or another, I was remembering warp having around 10 yards. 20 yards would make the item much better in my mind, but it also needs to be instant vs. having a cast time.
[Quote] Nerfing bite to a 12 second recast would kill Erebus. No, it's not the strongest move in the game. Especially considering that Erebus' best counters all have ways of outhealing and outdamaging it. [/Quote] So what move would you consider to be stronger? [quote]"Bite - Cooldown needs to be increa
[quote]Sedna: Too big a nerf. Pounce is the only decent way to deal damage with her. (900, maybe) Mana is easier to come by then health, so the extra mana per second ability would be much weaker. Healing Wind is as much for the allies as for herself.[/quote] Thats the point, with the insane healing she has now, giving her a 1k dmg attack is a bit overly powerful. Heres a listing of each heroes most powerful attacks. <span style="font-size: small; font-family: arial,hel
Excluding the networking issues and bugs, heres my analysis of the game currently and how to improve it. Hero Critiques Unclean Beast: Beastial Wrath - lasts too short, should last 10-15 seconds with a cooldown of 20 seconds, has a cas