kurjak82

kurjak82

Joined Member # 3586713
0 Posts 34 Replies 85 Reputation

[quote who="eobet" reply="14" id="2229586"]Quoting kurjak82, reply 13 Reg is one of the best harraser in the game for his range normal attack, he will help his minion earning xp and harass you, once you will go for him he will retreat in range of his towers, if you follow, you'll get below multiple snipe hp point and boom you are dead. If you retreat he will restart to harras you, lowering your hp, forcing you to retreat to cristal to avoid multiple snipe kill. I would a

101 Replies 301,825 Views

[quote who="NeoVain" reply="4" id="2229505"]Yeah man, TB is really severely lacking in AoE options. Oh wait ... Notice what i wrote "this would make it somewhat more viable for creep farming from RANGE". Since he is extremely squishy, and all his other aoes in fire mode are centered around him, he need to get in close and personal to use them. Fireball is is only ranged dmg spell in fire mode. Also its called Fire BALL not BOLT! [/quote] If yo

55 Replies 134,440 Views

[quote] 1) Lane control. Do not upgrade armor on creeps and stand just behind the creep fights. Absorb the exp and scare off any oncoming Regs. If you stand behind the creeps, chances are the enemy creeps will kill yours and move on to you. Thus, no ally creeps moving towards the enemy base. If it is a sniping/mine regulus, do not upgrade priests unless you have to. [/quote] Reg is one of the best harraser in the game for his range normal attack, he will help his minion e

101 Replies 301,825 Views

[quote who="goldmull" reply="23" id="2226967"]hey, bman! if you seem to be able to do so... after this bug being fixed... it reminds me of that annoying pathfinding bug which will show this way: i see an enemy demigod standing somewhere and rightclick him for my demigod to attack him. my demigod starts moving towards him, but, oh shit, the other demigod does too. ffs my dg must be running into battle blindly cause he first will run to the location where the enemy dg stood before moving and th

88 Replies 257,110 Views

[quote who="ChromeWeasel" reply="15" id="2226429"] You kind of prove the case to experienced players. The problem is the range and the fact that you can snipe from one end of most maps to the other. Against multiple Regulus you can't take enemy flags, engage enemy creeps, or go anywhere that you're a target once your under full health against multiple Regulus. Against multiple UBs or anyone else all you have to do is run away once you see them coming. That means you can still take f

101 Replies 301,825 Views

[quote who="Sinzer" reply="9" id="2226011"] What level are you talking about? Why are we assuming that all regs are running with all the time in the world to co-ordinate a snipe. [/quote] Initial kills will give the reg team the edge, 1500dmg from level 1 is istakill for most demigod that are not 100% healed [quote who="Sinzer" reply="9" id="2226011"] If a Reg has got a same level Ooze+HP build UB pounding on him, he isn't gonna stop for a co-ordinated

101 Replies 301,825 Views

[quote who="Sinzer" reply="3" id="2224745"]If the other team is all Reg, then simply take Blood of the Fallen and Banded Armour at the start, even if you got hit by 5 snipes in a row you would still be alive. 300 or so times 5 at level 1 = 1500 DMG, you would still have 700 left or so. They got a 30 second time before they can launch another strike. Assuming they can level high enough to 10 without being pushed back, that is 3500 dmg a

101 Replies 301,825 Views

[quote who="Sythion" reply="5" id="2223124"]easily counterable, just like all the other crap that people are saying is OP atm. Only viable complaint imo has been about flag locks, but it will be awhile before the playerbase gets good enough to make their use commonplace. [/quote] In a 5vs5 is not that easy because 5 snipes in a row can kill most dg from the start. How do you counter it? Even if they are not in voice they can do it just fi

101 Replies 301,825 Views

[quote quoting="post"] -I had an Erebus teamate that went a pure mist build. He would type "lol they fell for my mist" every time an enemy demigod (sometimes 2 or 3) was waiting to kill him when he came out of mist. He never once succeeded at killing an enemy demigod or actually escaping death. At the game's final moments he typed furiously to everyone that his teamates sucked and didn't do anything. [/quote] Ar you serious? Mi

64 Replies 153,642 Views

[quote who="rhymfaxe" reply="2" id="2216667"]Yeah getting games going is kinda annoying atm. This is (mostly) due to idiots (sorry) not opening port 6073 + 6100-6200 (i know, 20 port range). You should do that. Then play custom games. [/quote] Problem is that many ppl are not the admin of their network and therefore cannot open ports nor ask for it.

15 Replies 5,706 Views

[quote]efending his fortress.[/quote][quote who="pseudomelon" reply="11" id="2216147"]Furthermore, by building for mana Erebus sacrifices all ability to deal significant damage or live through a fight while remaining useful. He has bite and batswarm for damage, totalling less than 2k. After those abilities are used up, he almost surely will need to hide in his mist again, for lack of HP. Furthermore, we've already discussed that this build almost requires a minion set, so you tie yourself to

113 Replies 272,027 Views

[quote who="lambdaman" reply="10" id="2213793"] For comparison, the only other invulnerability effects in the game, Shield and Orb of Defiance, have a 35 second cooldown. [/quote] Yeah except that while shielded oak can do the same as when he is not shielded, in mist you are immobile and no other abilities can de performed.

113 Replies 272,027 Views

[quote who="Eternal_Silence" reply="7" id="2213726"] Mist itself is not going to win most even a plurality of games. Erebus seems to be a character where all 4 of his skills are immensely useful (unlike some other DG's, I have found). But let's go back to the original question, "Is misted intended to be a permanent state at the will of a player as long as he stacks enough mana regen?" [/quote] Since is so easily achivable, i assume is intended and it

113 Replies 272,027 Views

[quote who="Sinfulvoid" reply="13" id="2213582"]Just stop trying to be Rambo. The game is fine without noobs. [/quote] /this Gold per kill is fine, one kill mean nothing. If a team stack a lot more kills the other team is inferior, but, since the game is so awesome, you can still pull it off if you ouplay them with flags and portals

45 Replies 21,646 Views

Oak with hol is a beast and, as his name suggest, he is very hard to kill but hol recharge is 30sec and in that time 2v1 youll kill him or force him to retreat shielded. Let him shield and use hol, when he is out of shiled you have 30 sec to deal 5000dmg nothing impossible with 2 demigod, plus you can both have hol and use it while he his grasped or retreating. But i thin that hol shoul not work when you are in oak shield, qot shield or misted (in mist you regen

121 Replies 199,843 Views

Please try erebus, normal build and then this proposed build. Then come back here and tell me that this supposed "imba" build performe better that the classic one. We can arrange a match and ill show you hands down that classic erebus owns "mist build" 100% of the time. The screenshot you provided show really nothing, your team was clearly better, with or without you in mist build. Proof is the other team erebus that died the

113 Replies 272,027 Views

I love as an erebus player when you kill him, he resurrect as last stand kick in and you go mist and watch the poor guy stand there hitting the air

46 Replies 82,512 Views

[quote who="Kalil Chernov" reply="21" id="2211474"]Quoting VyperXXX, reply 18The ultimate downfall to this type of build is that it relegates Erebus to a glorified creep killer with little usefulness in regards to other demigods.You forget one very important thing. Although Erebus is trapped and stationary, his nightwalkers are not, and they can and will eventually take down towers and even the citadel itself. [/quote] yeah right nightwalkers take down

113 Replies 272,027 Views

The problem is that once you finally pull off a 5v5 game, the chance to actually finish the game with those peaple is slim at best. Disconnections and desync are common, i had only one 5vs5 finished with all players and it was a blast lag aside. Disconnections and desync are also common in anything past 2vs2, that's the real problem right now i think

28 Replies 76,348 Views

[quote who="WickedDemiurge" reply="5" id="2204126"]I think a team vote based resign option should be available, and that any game that goes from all humans to humans on one side vs. all AI ought to end right away in victory for the human team. I don't actively dislike playing AI, but my team once made both members of a 2v2 team ragequit in 6 min, 24 seconds, so the whole rest of the game was just a 2 AI comp stomp. [/quote] /signed

14 Replies 40,261 Views