Awful idea.
InfiniteVengeance
Gameplay fast is garbage, it's way too fast and autoattack heroes like Regulus dominate. Any hero that relies on interrupts and such is instantly trash.
Um, yes, I have been. That doesn't solve the problem.
Pantheon games or Random Skirmish are only matching up 2v2s. It's getting rather annoying.
Get AI out of multiplayer. It has NO place whatsoever to take over for humans. Maybe if the AI weren't so dense. They will run into 2v1 situations, into towers, pursue people with more health than them, or more often simply STAND AROUND DOING NOTHING. This is unacceptable when you are trying to actually win.
At least he was ABLE to buy a favor item. Mine is 0 in Pantheon at the moment.
My favorite part is how everyone pretends like Dota was always awesome. It has taken literally over 5 years for Dota to become what it is today. 5 years of bug fixing, balancing, new content. Original Dota had 10 heroes with most having abilities just reused from regular WC3 heroes. It was fun back then. Demigod is fun now. Is Demigod as good as Dota is today? No. Give it time. With rebalancing, tuning, and new content additions,
"3 is pointless. Supcom style zooming renders the necessity for minimap clicking obsolete. Embrace full map zooming." Zooming is for when you want to expand your field of vision. Map clicking is when you want to see something FAST and at a narrow view. Two different purposes. (And you'd use the latter a lot more)
Life leech should not combine linearly like it does now. Orb effects in dota were to prevent this exact thing. Certain things did stack (Vlad's life leech aura and Satanic, for example) but most did not.
Do you pay for college? Why? You can get the classes for free if you just wander in and steal the information being taught.
As long as the pirates cannot get online in a primarily multiplayer game it's all good. Go ahead, pirate away. Enjoy the action packed AI bouts in single player. If you want to play with the rest of us you have to buy the game. I'm ok with that.
Every non-caster hero is imbalanced with Ashkandor and Mageslayer. UB/Regulus/Erebus/Oak (and possibly Rook) The equivalent caster item (Stormbringer) reduces cooldowns by 15% which is pretty awesome but not nearly as good as the damage increase from these other items. Spells cap out at a max damage and reducing cooldowns should not be the only way to increase your dps at that point. Also the citadel death penalty reduction does work. The time you have to wai
2 v 1 is not even a game worth playing, regardless if the 1 can somehow win due to incompetance on the other side. This should NEVER happen.
To the above, there IS an attack move. Alt->right click. It even shows up as a loading screen tip. I completely disagree that being able to see the other team's mana and items makes the game "too soft." I'll just come out and say it - you can in Dota and it doesn't break the game at all. In fact it makes it more strategic in my opinion as you can actually build to counter what your opponents are doing. (He's going all attack speed and no damage? T
I always use Frost form and have great success with it. The key to frost is doing all your damage from a distance. Ice Rain is just awesome. Yeah it does a bit less than fireball but the aoe is so big. When you can damage enemy heroes and simultaneously kill every single creep in the wave without getting near them you know you've got something special. Frost nova is extremely helpful once you max it, and the shatter effects can help make up the damage differenc
"demigod uses a net_lag of 350ms so anything below that is fine when it is steady, it will take some time til people realize this though." Good god, why? Is this why I have to mash on the 4 key to get TB or QoT to transform?
1. Being able to choose "Random" for your Demigod. 2. Being able to click on enemy Demigods to see their MP and Purchased Items.