I would understand reduced payout for killing an AI, but certainly not ever for killing a player.
WickedBear
[quote who="Epiphenomenon" reply="24" id="2304480"] By not dying to their one-trick-gimmick, bullying them off flags, and building leads in xp, gold, and rank. Oh wait, thats what we do against every team! Good luck doing that with a 66% movement speed against ranged characters. Maim stacks with itself and having multiple people buy Wyrmskin handguards with a Poison dagger means that we can keep any one person at 66% movement speed. Once proximity mines and mark of the
[quote]He told me to get a bachelor's in something generally useful like English because I'd be better off learning how to learn in college and then learning something specific in a workplace[/quote] Your advice is generally true if the idea of studying a technical field in college was to teach you how to do that technical field, but quite honestty it's exactly the opposite. Studies like computer science teach you how to code for a couple semesters, than they'll never help you again i
Never used poisoned dagger with regulus tbh. :) Back then I ussualy turned off favor items, as they seemed iffy to me.
[quote who="Epiphenomenon" reply="18" id="2304432"] Lets talk about 3v3 since thats the standard format and baseline. Lets say the enemy team has 3 Regs. Number of required Oaks = 0. Number of Required *Any Specific DG* = 0. So lets say your team jumps into my game. I have about five 3-DG combinations that I am especially fond of, none of which involve doubles. Your team picks 3 Regs. My team does not change anything and proceeds to stomp you anyways because 3 Regs is bad. <b
[quote]People who put too much priority, or who's egos are too dependant on their ability to game, are the downfall of a lot of gaming communities. I worry about the emphasis the "pros" are putting on the game right now, before it's even full flushed out as a game.[/quote] My friends and I have quit several games because of a community that fosters idiocy without any competitive component despite the awesome potential of them (Lunia?). The most successful games in today's era are comp
I don't play often at all, and favor is NEVER a problem for me.
[quote who="Pyradius" reply="14" id="2303735"]Unfortunately I am not understanding your angle in the slightest. Are you suggesting that because the objective of a game is to have fun, that they should never try and improve the areas with design flaws? You've already stated that you feel Favor Items are useless, so why would you even come into a thread discussing favor? I'll have to assume that since favor items are meaningless to you, you play every game witho
Bill Gates, Kudos! During my study of astronomy in college with my professor Craig Wheeler the old head of the american astronomical society, physics was always the thing that astounded me the most. It's amazing how little we understand about the unverse from that perspective, yet it is key to everything we do. The really fascinating thing about it is, it's nearly impossable to have a conversation about it because no one I know has a remote idea of what im talking about. +1 ni
[quote] Work cooperatively with teammates (AI or human in multiplayer) to dominate your opponents. Be better than the rest Level up your Demigod and purchase unique equipment. Here's our favor Fight and lead your troops with the goal of pushing the battle into your opponent's territory and destroying their stronghold. Winning</
[quote]Okay, so for the sake of argument let's agree that the only goal is WINNING! Why does the game reward OTHER things so heavily to the extent that the person who WINS the game can end up with less favor than the loser?[/quote] Because that player most likely was not contributing at a high level to his team in all honesty. But I'm not here to defend the way favor points are distributed, just that this whole conversation is very very silly.
[quote]*gulps* Sometimes...I...I play for favor. But I definetely agree, it's about WINNING, or atleast having FUN! I'd rather lose a game while having fun along the way. To me that's better than winning when someone concedes in the first 5 mins and you get 170 pts.[/quote] My point is this, you don't step into the game lobby going, Man, I sure hope I get 170 favor this game! No, you want to win a really close fight, thats the ideal situation. [quote]Winning is
[quote] I realize my subject is not the best (in light of information I learned along the way) but yea currently it's the only stat that actually means anything practical.[/quote] No it doesn't. If I play with the 3 worst players in the world and get 170 points, while joe bob plays the 3 best players and gets 90 points yet he played a stellar game, obviously shows a broken MEANINGLESS system to begin with.
The fundamental problem with your arguement is that favor is just that, a perk. I've never met one person in my life that would make this statemetn you made below. [quote]So a lot of people play just to get the most favor, regardless of winning/losing[/quote] Who? Who are these people? Is it you? Are you alot of people? You can get all the favor items in a jokingly short amount of time. People don't win for "stats" or "ratios", or to even come to the forum and "brag about how
[quote] It would evenly spread in a sense that everyone gets what they deserve. But, I think the winning team should get a x1.5 bonus to favor earned to make winning more of an incentive.[/quote] that is the craziest statement I've heard all day. When is winning not the primary 95%+ incentive of playing a game?
[quote]... why would windowed mode cause lag? [e digicons]:|[/e] Also windowed mode is quite superior. Especially Demigod's implementation.[/quote] Because fullscreen mode makes windows stop rendering...
[quote who="si1foo" reply="10" id="2303563"]man i wish noobs would shut up mudzis is a good example if u dont even know how to put a avatar pic then your a iddiot [/quote] FTFY [quote]Man I wish new players would be quiet, mudzis is a good example. If you don't even know how to display an avatar, then you're an idiot.[/quote]
[quote who="Shade" reply="16" id="2303550"]Protip:Could care less means you care. [/quote] protip: this isn't 4chan. Irrelevant posts is a sign of low intelligence.
Eh... I have countless games unrendered. Your challenge here is where youre going to publish this stuff, youtube sucks because a decent game will be split 4+ times. Your next challenge is finding decent games... It's hard enough to get the pros together for a decent game, yet alone a working replay of one that isn't a total steamrolling. http://www.youtube.com/watch?v=KFAygWQd4nI <a t
You don't need more than a 600 crown to support a hybrid build. You're not spamming spit every second. You can upgrade this to the 1750 one if you need mana that badly. Most of the passive attributes are for the chase portion of this game, all of which an ooze beast should never be coming into contact with a spit beast anyway. If you go ooze against a spit beast, if he knows how to play, you WILL be pushed out of your lane alot sooner than you want to be. You can give up the mobility
[quote] Lets think about this for a minute. Right now everyone wants more content. Mod support increases the chance content will flow. We can really live without clan support for a little longer. People playing together are already doing it. Mod support now means better content created by people down the line as SDK knowledge increases.[/quote] Please don't speak for everyone. You don't know what EVERYONE wants. I could care less if there was more content. I want a working gam
[quote who="CelMare" reply="17" id="2302224"]i find spit+ooze less effective than pure ooze build. there are many reasons why. but one very important is the itemization due to the much more needed mana. the time when i could spare mana for a spit it does not make any difference anymore. and even than mana for 1 or 2 points in wrath would be better as the talentpoints put in attributes too. no, from low to mid pure ooze is better. and at end game in best case it do
Edit: Not even worth argueing.
[quote]Why? You're asking, I'll tell you, not related to balance, you alienate newcomers to the game. If it's inordinately complex, or has too narrow an avenue to success you're going to push people away from your community (which seems to be your ultimate goal). [/quote] Balancing a game at the pro level has nothing to do with alienating newcomers. Maybe their opinion, but it has nothing to do with their level of expereince, it has to do with the fact that they're just ussualy plain
Quite honestly I was going to reply to your post, but after reading it I see you really aren't capable of rational arguement and/or thought. You can't even make one single actual factual statement, even about your own words. Heres an example: [quote]Yes, i do consider my opinion of other people actual facts. you are right.. that why that line was formulated as a question and not a statement. You can't even read, let alone understand a word i'm writing, but you insist on arguing about